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Line 80: Line 80:
| j.C > 2C > 4B > 236AC~6D~4B/D, 4B > 214BD~214B/D, 623C~6B/D || 421 || 420 ||  ||  || Anywhere ||
| j.C > 2C > 4B > 236AC~6D~4B/D, 4B > 214BD~214B/D, 623C~6B/D || 421 || 420 ||  ||  || Anywhere ||
|-
|-
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D, 2144BD, 623A OR 623C~6B/D* || 485 || 450 ||  ||  || Near Fullscreen ||  Character Specific*
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D, 2144BD, 623A OR 623C~6B/D* || 485 OR 499 || 450 OR 530 ||  ||  || Near Fullscreen ||  Character Specific*
|-
|-
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C]|| 524 || 410 ||  ||  || Midscreen ||
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C]|| 524 || 410 ||  ||  || Midscreen ||

Revision as of 14:00, 15 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Footnotes:

* These combos can end with 623C~6B/D on everyone EXCEPT the following: Meitenkun, Elizabeth, Kula, Angel, Chris, Whip, Ramon, Leona, Joe, Ryo, King, Athena, Yuri, Blue Mary

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 186 Anywhere Rush combo ending in a special move
cl.A > A > A > C 206 Anywhere Rush combo ending in a super
cl.A > A > A > D 325 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 432 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > 236A~6C 167 190 Anywhere
2B * 2 > 236A~6D, 214D 167 190 Anywhere
2B * 3 > 236A~6D, 4B > 623C~6B/D 272 380 Corner
2B * 3 > 236C~6D, 4B > 236C~6A, 623C~6B/D 313 480 Corner
j.C > 2C > 4B > 214D 257 240 Anywhere
j.C > C(1) > 4B > 623C~6B/D 264 325 Anywhere
j.C > 2C > 4B > (214B/D)~214B/D, 623A 294 350 Anywhere
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 623C~6B/D 409 590 Corner
6B > j.214D 140 100 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > 236AC~6D~4B/D, 4B > 623C~6B/D 280 310 Anywhere
2B * 3 > 236A~6D, dl.4B > 236AC~6C > 623C~6B/D 331 380 Corner
2B * 3 > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D, 623A 386 410 Corner
j.C > 2C > 4B > 236AC~6D~4B/D, 4B > 623C~6B/D 376 420 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, j.214B/D 407 370 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A 449 450 Midscreen
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 236AC~6C, 623C~6B/D 456 590 Corner
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A 492 520 Corner
j.CD > j.214BD 194 80 Anywhere
6B > j.214BD > 623A 204 140 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > 236A~6C > 236236A/C 287 190 Anywhere
2B * 2 > 236A~6C > 2363214A/C 305 160 Anywhere
j.C > 2C > 4B > 236AC~6D~4B/D, 4B > 214BD~214B/D, 623C~6B/D 421 420 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D, 2144BD, 623A OR 623C~6B/D* 485 OR 499 450 OR 530 Near Fullscreen Character Specific*
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C] 524 410 Midscreen
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 236AC~6C, 623A > 236236[A/C] 512 470 Corner
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] 559 480 Corner
6B > j.214BD > 623AC 256 60 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > MAX, D > 4B > 236AC~6D~4B/D > 4B > 236C~6C >2363214A/C 399 380 Anywhere
2B * 3 > MAX, C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 390 OR 404 470 OR 540 Near Fullscreen Character Specific*
j.C > 2C > 4B > (214B/D)~214B/D, 623A > 236236[AC] 519 310 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[AC] 599 410 Midscreen
j.C > 2C > 4B > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[AC] 635 480 Corner
j.C > 2C > 4B > MAX, CD > dl 236C, D > 4B > 236CD, D > 4B > 236C~6A, A, 2144BD, 623C~6B/D 492 1000 Corner

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > C > 4B > MAX, D > 4B > 2363214A/C > 2141236CD 647 330 Anywhere
j.C > C > 4B > MAX, D > 4B > (214B/D)~214B/D > 623A > 236236[A/C] > 2141236CD 689 440 Anywhere
j.C > 2C > 4B > 236C~6D > 4B > 236C~6C > 2363214A/C > 236236[AC] 615 430 Corner
j.C > 2C > 4B > 236A~6D, 4B > MAX, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] > 2141236CD 727 480 Corner
j.C > C > 4B > MAX > D > 236C~6C > 2363236A/C > 2141236CD 650 370 Anywhere *MAX gauge must be 1250, 2nd or 3rd character only*

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
(MAX) j.C > D > 4B > 214BD~214B/D >2363214A/C > 236236[AC] > 2141236CD 1001 200 Anywhere TOD * MAX gauge must be 1250, 2nd or 3rd character only*

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > 2C > 4B > MAX > CD > dl 236C > D > 4B > 236CD > D > 4B > 236C~6A > A > j.214BD > 623C~6B/D 492 1000 Corner Stun Combo, see below for follow-up
MAX > j.C > 2C > 4B > 236AC~6C > 4B > 236C~6D > 2A > 6B > j.214B > 623A > 236236A/C > 2141236CD Anywhere Follow-up to Stun combo. Almost a TOD but not quite. Let us know if this can be optimzed.

External Links

K Combos by Meno
K Combos by Kakuge

Navigation

The King of Fighters XV
System

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Characters