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The King of Fighters XV/Leona Heidern/Combos: Difference between revisions
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| 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 || || .5 || || Corner || | | 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 || || .5 || || Corner || | ||
|- | |||
| (2B) 2B 2B f.5A [4]6KK [2]8A || 222 || || .5 || || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect | |||
|- | |||
| 2B 2A 214PP 2C 214P [4]6D~6D || || || .5 || || Anywhere || | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| || || || || || Anywhere || | | (2B) 2B 2B f.5A [4]6KK 214KK [2]8C || || || 1 || || Corner || | ||
|- | |||
| 2B 2A 6B j.214C [2]8A 2141236K || || || 1 || || Anywhere || | |||
|- | |||
| j.C/cl.A 2C 6B j.214C [2]8A 2141236K || || || 1 || || Anywhere || | |||
|- | |||
| j.8D j.2363214P || || || 1 || || Anywhere || Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| || || || || || Anywhere || | | j.C cl.5C(1) 214PP 2C 6B j.214C [2]8A [4]6D ([2]8A) 2141236K || || 1.5 || || || Anywhere || Can add [2]8A in the corner after [4]6D | ||
|- | |||
| (2B) 2B 2B QM cl.5D(1) 214PP 2C 6B j.214C [2]8A ([4]6D) 2141236K || || 2 || || || Anywhere || Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position | |||
|- | |||
| j.8D j.2363214PP || || 2 || || || Anywhere || level 2 variation of instant overhead combo for extra damage. | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| || || || || || Anywhere || | | j.C 2C 6B j.214C j.2363214P 2141236KK || || 3 || || || Anywhere || Advanced cancel combo. Best used as point as below combo is more damage. | ||
|- | |||
| 2B 2B QM 2C 6B j.214C j.2363214P 2141236CD || || 3 || || || Anywhere || Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position. | |||
|- | |||
| j.8D j.2363214P 2141236KK || || 3 || || || Anywhere || Advanced cancel option off of instant overhead for extra damage | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| || || || || || Anywhere || | | j.C cl.5C(1) 214PP 2C 6B j.214C [2]8A [4]6D 6D 2363214P 2141236KK || || 3.5 || || || Corner || | ||
|- | |||
| j.8D j.2363214P 2141236CD || || 4 || || || Anywhere || Climax cancel option off of instant overhead for extra damage | |||
|- | |||
|} | |} | ||
Revision as of 14:47, 20 March 2022
Combos
Rush Auto Combo
Meterless:
1 Bar:
2 Bars:
3 Bars:
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2A > 2A > 8A | 120 | 0 | Anywhere | |||
2B > 2/5A > 6B > 214C > [2]8A | 195 | 0 | Anywhere | |||
2B > 2B > 2A > 6B > 214C > [2]8A | 213 | 0 | Anywhere | Must be standing very close |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D | 341 | .5 | Midscreen | |||
5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C | 385 | .5 | Corner | |||
(2B) 2B 2B f.5A [4]6KK [2]8A | 222 | .5 | Anywhere | In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect | ||
2B 2A 214PP 2C 214P [4]6D~6D | .5 | Anywhere |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
(2B) 2B 2B f.5A [4]6KK 214KK [2]8C | 1 | Corner | ||||
2B 2A 6B j.214C [2]8A 2141236K | 1 | Anywhere | ||||
j.C/cl.A 2C 6B j.214C [2]8A 2141236K | 1 | Anywhere | ||||
j.8D j.2363214P | 1 | Anywhere | Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j.C cl.5C(1) 214PP 2C 6B j.214C [2]8A [4]6D ([2]8A) 2141236K | 1.5 | Anywhere | Can add [2]8A in the corner after [4]6D | |||
(2B) 2B 2B QM cl.5D(1) 214PP 2C 6B j.214C [2]8A ([4]6D) 2141236K | 2 | Anywhere | Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position | |||
j.8D j.2363214PP | 2 | Anywhere | level 2 variation of instant overhead combo for extra damage. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j.C 2C 6B j.214C j.2363214P 2141236KK | 3 | Anywhere | Advanced cancel combo. Best used as point as below combo is more damage. | |||
2B 2B QM 2C 6B j.214C j.2363214P 2141236CD | 3 | Anywhere | Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position. | |||
j.8D j.2363214P 2141236KK | 3 | Anywhere | Advanced cancel option off of instant overhead for extra damage |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j.C cl.5C(1) 214PP 2C 6B j.214C [2]8A [4]6D 6D 2363214P 2141236KK | 3.5 | Corner | ||||
j.8D j.2363214P 2141236CD | 4 | Anywhere | Climax cancel option off of instant overhead for extra damage |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |