! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
| 2BxN > 236B > 28B/D || 150/172/192 || 210/240/270 || || || Anywhere || More damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs.
|'''Heavy Starter''' > 214A, 236K ~ 28K || 242 || 330 || 30% || Corner || Since 214A is safe, you can get this conversion off of stray 214A or 214C hits as well.
|-
|-
| CD > dash 214C > 236D > 28B/D || 225 || 360 || 0 || || Midscreen/Corner|| At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input briefly.
X/Y
Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo
Damage
Notes
2B > 2A > 2B
51
Standard low light confirm.
2B > 2B > 2B
42
Weaker but can be more consistent at some ranges.
Heavy Starters
Combo
Damage
Notes
cl.C/2C
70
Standard jump-in starter.
cl.D
80
Stronger but has a shorter activation range than cl.C.
2B > 2A, 2C
101
Strong link from a low starter, but Benimaru must be point blank for this to work, such as after a cross-up j.B.
6B
40
Can be used to attack from a distance.
Other Starters
Combo
Damage
Notes
CD
75
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo
Damage
Meter cost
notes
cl.A > A > A > B
177
0
Rush combo ending in a special move
cl.A > A > A > C
228
1
Rush combo ending in a super
cl.A > A > A > D
350
2
Rush combo ending in a Max super
cl.A > A > A > A
434
3
Rush combo ending in a Climax super
Meterless
Combo
Damage
Stun
Meter Gain
Location
notes
Light/Heavy Starter > 236K ~ 28K
159/191
240
20%
Anywhere
Standard meterless confirm.
CD, run, 214C > 236K ~ 28K
226
360
35%
Anywhere
The 236K will drop if Benimaru's back is too close to the corner.
Heavy Starter > 214A, 236K ~ 28K
242
330
30%
Corner
Since 214A is safe, you can get this conversion off of stray 214A or 214C hits as well.
CD, 6B > 236C, 236K ~ 28K
274
360
45%
Corner
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
2B > 632146AC > 6B > 214C > 236D > 28B/D
233
330
0.5
Anywhere
Hard to confirm so it's better to just do the combo below.
2BxN 236BD > 28B/D
189/208/226
30/60/90
0.5
Anywhere
(2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D
337 (341)
370 (400)
0.5
Anywhere
CD > dash 214C > 236BD > 28B/D
255
180
0.5
Midscreen/Corner
632146AC > 6B > 214D > 236D > 28B/D
223
300
0.5
Midscreen
2B > 632146AC > 6B > 236C > 236D > 28B/D
248
290
0.5
Corner
Close 2B starter route.
(2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D
359 (362)
330 (360)
0.5
Corner
CD > 236AC > 2C > 214A > 236D > 28B/D
322
430
0.5
Corner
Corner CD combo anywhere but tip range.
CD > 236AC > 6B > 236C > 236D > 28B/D
316
360
0.5
Corner
Max range CD combo.
CD > 236AC > walk c.D > 214A > 236D > 28B/D
329
430
0
Corner
Point blank CD combo.
632146AC > 6K > 236C > 236D > 28B/D
239
260
0.5
Corner
1 Bar
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
2BxN > 236B > 28B/D > 236236A/C
266/284/296
210/240/270
1
Anywhere
One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A/C to make it easier.