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The King of Fighters XV/Ramón/Combos: Difference between revisions

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
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| '''Light Starter''' > BC > cl.5D > 3D > 623B > 2141236K > CLIMAX || 577 || 215 || 3 || .05 || Anywhere || Basic Quick Max combo, nothing special. Works with 1250 and 1500 Max Gauge (Mid and Anchor).
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 671 || 350 || 3 || .20% || Anywhere || Standard QM route, you can actually input El Diablo during the recovery of Sobat so the window is way bigger than it looks. '''MAX 1250/1500'''
|-
|-
| '''Heavy Starter''' > BC > cl.5D > 3D > 623B > 2141236K > CLIMAX || 665 || 280 || 3 || .15 || Anywhere || Same as light variant but beefier.
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A > 624624AC || 680 || 300 || 3.5 || .45% || Corner || Shoutouts to Tiger Spin for the greatest comeback in this toolkit, truly inspirational.
|}
|}



Revision as of 13:01, 18 January 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).

Light Starters

Combo Damage Notes
Auto Combo 70 Somehow one of his best confirms off of lights, yes its that desperate.
2A > 2B 39 If you want to do EX Sobat.

Heavy Starters

Combo Damage Notes
jC, clC > 3D 181 Most reliable jump in, crosses up too.
clD > 3D 127 His most damaging grounded starter, but clC is more reliable.
2C > 3D 117 Poke confirm.
farC 70 Faster poke that only links into specials.
2D(X) > 3D 50 Allows you to use 3D as a poke.

Other Starters

Combo Damage Notes
CD 75 Slow but whiff cancelable.
236CD 75 Raw Shatter does not combo into 623D.
214A (counter) 125 Causes a wall splat.
214AC (counter) 162 Causes a wall bounce.
214K > AB, farC 131 Booty confirm.

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 172 0 Rush combo ending in a special move (Tiger Neck Chancery), cannot be followed up with a super.
cl.A > A > A > C 223 1 Rush combo ending in a super (El Diablo).
cl.A > A > A > D 347 2 Rush combo ending in a Max super (El Diablo).
cl.A > A > A > A 452 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Auto Combo 172 30 0 .25% Anywhere His best light combo, you can start it off of clB or 2B if close enough. Make sure to use B for the final hit.
Heavy Starter > 623B > 623K > 22C 313 240 0 .40% Anywhere THE COMBO, almost all of his combos are a variation of this.
Heavy Starter > 623B > 623K > 22C > cl.5C > 214C 358 310 0 .47% Corner You gain a reset after Hoist 2 (22C) in the corner, the shorter your feint is after the better oki you get.
2C > 3D > 214A 207 170 0 .25% Anywhere For when you're too far away to do 623B, causes HKD and can be OTGed for extra damage in the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623BD > 623D > 623K > 22C 274 115 .5 .25% Anywhere Can be tricky if you cant do a DP fast enough.
Heavy Starter > 623B > 623K > 22C, 426AC, 22AC 414 240 .5 .47% Anywhere His best ender, you will be doing this a lot.
Heavy Starter > 623BD, 66, 214K > AB > 623B > 623K > 22C > cl.5C > 214C 471 370 .5 .55% Corner Ramon's booty has juggle physics. On a serious note, you will need to microdash after the EX Sobat.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623BD, 623D > 623K > 22A > 426AC, 22AC 495 260 1 .48% Anywhere Nearly half health for 1 bar, another important variant of his BNB.
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 426AC, 22AC 518 300 1 .52% Corner Extra damage thanks to the booty juggle, but you lose the corner.
Heavy Starter > 623B > 623K > 22A > 2141236K, 426D > 22AC 432 240 1 .50% Anywhere New route with insane corner carry, Bird of Paradise OTG doesn't works if you're up against the corner when you start the combo. Somersault builds extra meter.
Heavy Starter > 623BD, 214K > AB, 214AC, 22AC 443 240 1 .35% Anywhere Swag combo, not too practical. OTG works only near the corner.
Heavy Starter > 623BD, 623D > 623K > 22A > 624624P 527 260 1.5 .40% Anywhere Tiger Spin does good damage, resets you to neutral outside of the corner.
Heavy Starter > 623B > 623K > 22A > 2141236K, 214BD 456 240 1.5 .35% Anywhere New route, Force of Will does more damage than Bird of Paradise and works anywhere.
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C 536 370 1.5 .53% Corner Swag juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623B > 623K > 22A > 624624AC 546 240 2 .40% Anywhere Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
Heavy Starter > 623B > 623K > 22A > 2141236BD, 214BD 535 260 2 .40% Anywhere Still nuts in terms of carry.
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A, 426AC, 22AC 578 200 2 .52% Corner Still loses the corner.
Heavy Starter > 623BD, 623D > 623K > 22A > 624624AC 617 260 2.5 .40% Anywhere Same as before, but they get beat up more.
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 624624AC 630 300 2.5 .45% Corner You lose the corner but you break their bones.
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 2141236BD, 426K > 22AC 616 300 2.5 .55% Corner Obviously less damage but you keep the corner and gain some more meter.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > BC > clC > 3D > 623B > 2141236K > CLIMAX 671 350 3 .20% Anywhere Standard QM route, you can actually input El Diablo during the recovery of Sobat so the window is way bigger than it looks. MAX 1250/1500
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A > 624624AC 680 300 3.5 .45% Corner Shoutouts to Tiger Spin for the greatest comeback in this toolkit, truly inspirational.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > BC > cl.5D > 3D > 623B > 2141236BD > CLIMAX 675 215 4 .05 Anywhere Same as the 3 bar version but with more damage. Works with 1250 and 1500 Max Gauge (Mid and Anchor).
Heavy Starter > BC > cl.5D > 3D > 623B > 2141236BD > CLIMAX 763 280 4 .15 Anywhere Same as light variant but stronger.
Light Starter > 623BD > 214K , AB > 623B > 2141236K > CLIMAX 692 165 4.5 .2 Corner Enough OTG extensions, time for the butt extension.
Heavy Starter > 623BD > 214K , AB > 623B > 2141236K > CLIMAX 780 230 4.5 .25 Corner More caked up.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623B > 2141236BD > CLIMAX 833 170 1 .25 Anywhere Yeah no lights for this section, heavies only.

Blue Max

Combo Damage Stun Meter cost Meter Gain Location notes
BC > Light Starter > 623BD > 623D > 2141236K > CLIMAX 712 125 3 .15 Anywhere Kinda useless since cl.5C exists.
BC > Light Starter > 623BD > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX 773 105 3 .2 Corner Use to punish panic DPs, unless its Kula, Yuri or Chris as this still doesn't work on short characters..
BC > Heavy Starter > 623BD > 623D > 2141236K > CLIMAX 750 190 3 .25 Anywhere Make them pay for a mistake.
BC > Heavy Starter > 623BD > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX 883 170 3 .3 Corner Still not gremlin proof but will make your opponent cry.
BC > Light Starter > 623BD > 623D > 2141236BD > CLIMAX 832 125 4 .15 Anywhere More bar.
BC > Light Starter > 623BD > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX 878 105 4 .2 Corner Still not gremlin proof.
BC > Heavy Starter > 623BD > 623D > 2141236BD > CLIMAX 942 190 4 .25 Anywhere MAKE THEM PAY.
BC > Heavy Starter > 623BD > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX 988 170 4 .3 Corner The gremlins may win this time, but with a jump in this is a ToD.
BC > 214A (counter) > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX 880 120 3 .25 Corner This is not very practical but it does a lot...If only it hit short characters.
BC > 214A (counter) > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX 1000 120 4 .25 Corner Just barely a ToD and still the gremlins laugh, for they can't be hit by it.

Other Starters

Combo Damage Stun Meter cost Meter Gain Location notes
CD > 41236K(X) , AB > 623B > 623K > 22C 182 160 0 .3 Anywhere Basic CD combos using 41236K to get near if you're not near the corner.
236CD > 623B > 623K > 22A > 41236AC > 22AC 358 60 1 .25 Anywhere Basic Shatter strike combo.
214AC (counter) > 623D > 623K > 22A > 41236AC > 22AC 443 80 1 .25 Anywhere Basic 214AC (counter) combo start, still an extremely risky starter.
214AC (counter) > 623D > 2141236BD 544 80 1 .15 Anywhere Super cancel, requires timing on the 523D otherwise the super will whiff.
214AC (counter) > 623D > 2141236BD > 22AC 578 80 1 .15 Midscreen OTG for bonus damage.
214A (counter) > 623B > 623K > 22C > cl.5C > 214C 325 210 0 .45 Corner Very niche starter but is very useful when it happens.
214A (counter) > 623BD > 214BD , AB > 623B > 22C > cl.5C > 214C 455 210 1 .5 Corner Extended version that pays back 50% of the bar spent. Wont work on small characters.
214A (counter) > 623B > 2141236BD > 22AC 526 130 2 .45 Corner Super cancel version with OTG.
214K , AB > f.5C > 623BD > 623D > 623K > 22A > 41236AC > 22AC 467 210 1 .45 Anywhere Can be done off of 214BD too.
214K , AB > f.5C > 623BD > 623D > 2141236BD 561 210 2.5 .25 Anywhere Super version.
214K , AB > f.5C > 623BD > 623D > 2141236BD > 22AC 591 210 2.5 .35 Midscreen OTG bonus.
214K , AB > f.5C > BC > cl.5D > 3D > 2141236BD > CLIMAX 767 300 4 .35 Anywhere Works as a Quick Max starter.

External Links

Ramón Combos by Meno
Ramón Combos by Persona
Ramón Combos by Kakuge
Ramón Combos, Starters and Resets by Faizer


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