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The King of Fighters XV/Orochi Yashiro/Strategy

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Revision as of 07:30, 19 October 2023 by Gurushum (talk | contribs) (→‎Safejumps: added a safejump)
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The King of Fighters XV

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General Gameplan

Neutral

Pressure

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Defense

Safejumps

Orochi Yashiro Safe Jumps by B Cole
  • (after 6321463214P in corner) cl.5A 2A jump - 4F safe, or 6F safe against wide opponents that push Yashiro out of cl.5A's proximity. Does not work against Ryo as he is wide and possesses a 4F reversal.

Countering Orochi Yashiro

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The King of Fighters XV
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