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The King of Fighters XV/Luong/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2B | Standard low light confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.D > cl.D | Standard jump-in starter. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD > Geki Dash Cancel | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 0 | Rush combo ending in a special move. | |
cl.A > A > A > C | 1 | Rush combo ending in a super. | |
cl.A > A > A > D | 2 | Rush combo ending in a Max super. | |
cl.A > A > A > A | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2B > 214B > 214A | 131 | 0 | 0.25 | Anywhere | ||
cl.C (2) > 6B > 214C | 195 | 0 | 0.25 | Anywhere | ||
cl.C (2) > 6B > 214B > 214A | 210 | 0 | 0.35 | Anywhere | ||
cl.D > 214D > 214B > 214A | 229 | 0 | 0.4 | Anywhere | ||
cl.C > 6B > 214D > 214B > 236A > 214C | 307 | 0 | 0.5 | Corner | Hard Knockdown | |
j.214B > 214B > 214A | 158 | 0 | Corner | |||
CD > Geki Dash Cancel, 214D > 214B > 214A | 182 | 0 | 0.45 | Corner | You can opt for a hard knockdown with 214C after 214D at the cost of 10 damage. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2B > 214AC > 214D > 214B > 236A > 236B | 267 | 0.5 | 0.45 | Midscreen | ||
2B > 2B > 214AC > 214D > 214B > 236A > 214C | 290 | 0.5 | 0.49 | Midscreen to corner | Not quite meter neutral, but very close | |
cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 236B | 346 | 0.5 | 0.45 | Midscreen | ||
cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 214C | 369 | 0.5 | 0.55 | Midscreen to corner | Meter neutral combo | |
cl.C > 6B > 214B > 214BD > 214C | 290 | 0.5 | 0.4 | Anywhere | Slightly delay 214C to get both hits to land. | |
cl.C (2) > 6B > 214B > 214BD > 236A > 236B | 305 | 0.5 | 0.35 | Anywhere | Slightly delay the 214B | |
cl.C (2) > 6B > 214B > 214BD > 236A > 214C | 330 | 0.5 | 0.4 | Corner | ||
2B > 2B > 214B > 214BD > 236A > 214C | 251 | 0.5 | 0.4 | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.C > 6B > 214C > 236236D | 347 | 1 | 0.25 | Anywhere | ||
cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A | 397 | 1 | 0.4 | Midscreen to Corner | ||
cl.C > 6B > 214AC > 214BD > 214B > 214C | 354 | 1 | 0.35 | Midscreen |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.C > 6B > 214AC > 214BD > 214B > 214C > 2363214D | 458 | 2 | 0.35 | Midscreen | ||
cl.C > 6B > 214AC > j.214BD > 214BD > 214B > 236A > 214C > 2363214D | 460 | 2.5 | 0.45 | Midscreen to corner | ||
Starter > BC, cl.D > 6B > 214B, 214BD, 214C > 2363213B/D | 354/490 | 270/420 | 2.0 | 0.05/0.3 | Anywhere | Universal 1000 Quick MAX confirm. |
Starter > BC, cl.D > 6B > 214AC, 214D, 214B, 214C > 2363214B/D | 384/516 | 320/470 | 2.0 | 0.05/0.3 | Midscreen | Midscreen 1250/1500 Quick MAX confirm. |
Starter > BC, cl.D > 6B > 214B, 214BD, 236A, 214C > 2363214B/D | 382/514 | 330/480 | 2.0 | 0.05/0.3 | Corner | Corner 1250/1500 Quick MAX confirm. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Starter > BC, cl.D > 6B > 236236B/D > 2141236CD | 519/634 | 140/290 | 3.0 | 0.05/0.3 | Anywhere | 3 bar 1250 Quick MAX route. |
Starter > BC, cl.D > 6B > 214D, 214B, 214A(1) > 236236B/D > 2141236CD | 532/663 | 270/420 | 3.0 | 0.05/0.3 | Anywhere | 3 Bar 1500 Quick MAX route. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.C > 6B > 214AC > 214BD > 214B > 214C > 236236D > 2141236CD | 678 | 5 | 0.2 | Midscreeen |
External Links
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Luong Combo Ideas & Concepts by Orochinagi Dark Chaotix