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The King of Fighters XV/Yashiro Nanakase/Combos
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Combos
General Notes
- Can combo into cl.C from any jump in attack
Rush Auto Combo
Meterless: Backhand, turn punch, knee in the stomach. Ends with qcb+A. (146 DMG)
1 Meter: Ends with 236236K. (240 DMG)
2 Meter: Ends with 236236BD. (367 DMG)
3 Meter: Ends with 2141236CD. (439 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A > cr.A > 214A | 151 | 0 | Anywhere | Quick and easy meterless BNB off a low starter. Ends in soft knockdown. | ||
cr.B > Rush Autocombo | 168 | 0 | Anywhere | Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste. | ||
(j.X) > cl.C > 6B > 214C | 280 | 0 | Anywhere | |||
(j.X) cl.C > 6B > 214C > 623A | 324 | 0 | Corner |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A > cr.A > 214AC > 41236A ~ 236A | 220 | 0.5 | Anywhere | Can also end this combo with 41236A ~ 236C if you want slightly more damage in exchange for less corner carry. Ending with 6B and 214D also rewards slightly more damage but same wall carry | ||
(j.X) cl.C > 6B > 214AC, 41236A ~ 236A | 308 | 0.5 | Anywhere | |||
cr.B > cr.A > cr.A > 214AC, 623C | 235 | 0.5 | Corner | |||
cr.B > cr.A > cr.A > 214AC, 41236+A ~ 236C | 266 | 0.5 | Corner | Corner carry doesn't matter if you're in the corner, so feel free to go into the C ender instead of the A one for the higher damage. | ||
(j.X) cl.C > 6B > 214+AC > (delay) 214A, 623A | 344 | 0.5 | Corner | |||
(j.X) cl.C > 6B > 214C, 623AC, 214A, 623A | 431 | 0.5 | Corner | Excellent damage for just half a bar. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A > cr.A > 214A > [SC] 236236K | 311 | 1 | Anywhere | |||
cr.B > cr.A > cr.A > 214AC, 41236AC ~ 236C, 41236A ~ 236A | 330 | 1 | Anywhere | Good corner carry, will take you from corner to midscreen. | ||
(j.X) cl.C > 6B > 214AC, 41236AC ~ 236C > 41236A ~ 236A | 378 | 1 | Anywhere | |||
(j.X) cl.C > 6B > 214C > [SC] 236236K | 404 | 1 | Anywhere | |||
cr.A > cr.A > cr.A > 214AC > (delay) 214A, 623AC > (delay) 214A, 623A | 387 | 1 | Corner | |||
(j.X) cl.C > 6B > 214AC > (delay) 214A, 623+AC > (delay) 214A, 623A | 453 | 1 | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A > cr.A > 214AC, 41236A ~ 236C > [SC] 236236P | 374 | 1.5 | Anywhere | |||
cr.B > cr.A > cr.A > 214+AC, 41236AC ~ 236+C > 214A > 623AC > (delay) 214A > 623A | 440 | 1.5 | Corner | The second qcb+A can be tough to land, practice the timing | ||
(j.X) cl.C > 6B > 214AC, 41236AC ~ 236C > 214+A > 623+AC > (delay) 214A > 623A | 513 | 1.5 | Corner |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
(j.X) cl.C > 6B > 214AC, 41236AC ~ 236C > 214A, 623AC > (delay) 214A > [SC] 236236P > [AC] 236236BD | 747 | 4.5 | Corner | |||
(j.X) cl.C > 6B > 214A, 41236AC ~ 236C, 214A > [SC] 236236P > [CC] Climax | 770 | 5 | Anywhere |
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