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The King of Fighters XV/Benimaru Nikaido/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Ends with qcf+B du+B/C. (177 DMG)
1 Bar: Ends with qcf,qcf+A. (228 DMG)
2 Bars:Ends with qcf,qcf+AC. (350 DMG)
3 Bars:Ends with qcb,hcf+CD. (434 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D 150/172/192 210/240/270 Anywhere Your go to combo from low starter and more damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs. Stop at 236B to be fairly safe after.
2B > Rush Auto Combo 197 240 0 Anywhere Close 2B starter route. Remember to press B twice for the 236K followup.
(2A) > c.D > 236B/D > 28B/D 200 (215) 250 (280) 0 Anywhere Optimal grounded punish midscreen as well as a good followup from crossup j.B/D. Skip 2A if you started with a jumpin.
CD > dash 214C > 236D > 28B/D 225 360 0 Midscreen/Corner Blowback combo midscreen. At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
CD > whiff 236B/D > 214A > 236D > 28B/D 227 360 0 Corner Blowback combo in the corner. Whiff 236B/D is there purely for meter gain and can be omitted.
(2A) > c.D > 214A > 236D > 28B/D 251 (262) 330 (360) 0 Corner Optimal grounded punish in the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 632146AC > 6B > 214C > 236D > 28B/D 233 330 0.5 Anywhere Close low punish with half a bar of meter. Hard to confirm so it's better to just do the combo below.
2BxN 236BD > 28B/D 189/208/226 30/60/90 0.5 Anywhere The go to low starter combo from any distance but packing a bit more punch.
(2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D 337 (341) 370 (400) 0.5 Anywhere Optimal grounded punish midscreen.
CD > dash 214C > 236BD > 28B/D 255 180 0.5 Midscreen/Corner Blowback combo midscreen. Unlike the meterless version it's easier to go into 236BD
632146AC > 6B > 214D > 236D > 28B/D 223 300 0.5 Midscreen Midscreen command grab combo.
2B > 632146AC > 6B > 214C > 236D > 28B/D 248 290 0.5 Corner Close low punish with half a bar of meter in the corner.
(2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D 359 (362) 330 (360) 0.5 Corner Optimal grounded punish in the corner.
CD > 236AC > 2C > 214A > 236D > 28B/D 322 430 0.5 Corner Corner CD combo anywhere but tip range.
CD > 236AC > 6B > 236C > 236D > 28B/D 316 360 0.5 Corner Max range CD combo.
CD > 236AC > walk c.D > 214A > 236D > 28B/D 329 430 0 Corner Point blank CD combo. Doesn't come up often.
632146AC > 6K > 236C > 236D > 28B/D 239 260 0.5 Corner Corner command grab combo.


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D > 236236A/C 266/284/296 210/240/270 1 Anywhere One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A to make it easier. 236236C whiffs on crouchers but 236B/D forces standing.
(2A) > c.D > 236AC > j.236AC 362 (363) 220 1 Anywhere Optimal midscreen punish purely for damage.
(2A) > c.D > 236B/D > 28B/D > 236236A/C 316 (327) 250 (280) 1 Anywhere Midscreen punish that sacrifices dmg for better oki.
632146AC > 6B > 214D > 236BD > 28B/D 239 220 1 Anywhere Midscreen 1 bar command grab combo.
2B > 632146AC > j.236AC > 236C > 214A > 236D > 28B/D 262 330 1 Corner Close low punish with a bar of meter in the corner.
c.D > 236B/D > 28B/D > 236236A/C 401 370 1 Corner Optimal corner punish for damage
(2A) > c.D > 236B/D > 28B/D > 236236A/C 361 (366) 360 1 Corner Corner punish that sacrifices dmg for better oki.
632146AC > j.236AC > 236C > 214A > 236D > 28B/D 256 220 1 Corner Corner 1 bar command grab combo.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Benimaru Combos by Meno

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