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The King of Fighters XV/Leona Heidern/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: 5A(X3), 5B (121 DMG)
1 Bar: 5A(X3), 5C (223 DMG)
2 Bars: 5A(X3), 5D (342 DMG)
3 Bars: mash 5A 4 times (436 DMG)

Meterless

Combo Damage Stun Meter Gain Location notes
2B > 2B > 2A > [2]8C 148 170 20% Anywhere Easy light confirm.
(2B > 2B > 2A)/(cl.D) > 6B > 214C > [2]8A 213/230 250 35% Anywhere Optimal light confirm. Can also be done from heavies.
CD > [4]6B (whiff), [4]6D ~ 6D 174 220 30% Midscreen CD confirm. Safe on block.
CD > [4]6B, [2]8C 198 240 35% Corner You can also cancel the CD into [4]6A for the same combo, though that cancel has its own flaws on block.

0.5 Bar

Combo Damage Stun Meter Gain Location notes
cl.A, cl.D (1) > 214AC, 2C > 4/6B > j.214C, [2]8A, (explosion) [4]6D 341 355 55% Anywhere In the corner, you can add a [2]8C at the end for 383 damage.
2B > 2B > 2B > 5A > [4]6BD, [2]8A 225 180 20% Anywhere In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect.
2B > 2A > 214PP, 2C > 214P, [4]6D~6D 263 250 25% Anywhere
cl.A, cl.D (1) > 214AC, cl.A, cl.D (2) > 6B > j.214C, (explosion) CD (whiff) > [4]6C, [4]6B, [2]8A 353 485 75% Anywhere Very difficult combo that adds a little bit more damage and a lot more meter and stun than the normal BNB.
CD > [4]6B (whiff), [4]6BD, [2]8A 202 220 25% Midscreen
CD > [4]6B, [2]8AC 230 160 20% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 6B > j.214C, [2]8A > 2141236K 330 220 1 30% Anywhere Can input as 2147A 236K for the ender
j.8D > j.2363214P 241 140 1 15% Anywhere Instant overhead combo. Very strong mixup option. May be easier to input as 236 8D 214P
2B > 2B > 2B > f.5A > [4]6BD, 214BD, [2]8C 291 200 1 25% Corner
cl.A, cl.D (1) > 214AC, cl.A, cl.D (2) > 6B > j.214C, (explosion) j.214AC, 214D, [4]6D, [2]8C 384 465 1 60% Corner You can omit 214D for an easier combo.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D(1) > 214AC, 2C > 6B > j.214C, [2]8A, (explosion) [4]6D > 2141236K 445 325 1.5 50% Anywhere Can add [2]8A in the corner after [4]6D.
2B > 2B > 2B > QM, cl.5D(1) > 214PP, 2C > 6B > j.214C, [2]8A (.[4]6D) > 2141236K 405 415 2 10% Anywhere Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position
j.8D > j.2363214PP 374 70 2 10% Anywhere level 2 variation of instant overhead combo for extra damage.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > j.214C > j.2363214P > 2141236BD 521 150 3 20% Anywhere Advanced cancel combo. Best used as point as below combo is more damage.
2B > 2B > QM, 2C > 6B > j.214C > j.2363214P > 2141236CD 548 210 3 10% Anywhere Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position.
j.8D > j.2363214P > 2141236KK 535 70 3 10% Anywhere Advanced cancel option off of instant overhead for extra damage

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D(1) > 214AC, 2C > 6B > j.214C, [2]8A, [4]6D~6D > 2363214P > 2141236KK 628 385 3.5 60% Corner
j.8D > j.2363214P > 2141236CD 629 70 4 10% Anywhere Climax cancel option off of instant overhead for extra damage

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Leona Combos by Meno

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