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The King of Fighters XV/Orochi Yashiro/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 5A~C | 136 | Technically not a Light Starter, but the routes are often distinct from Heavy Starter combos. |
Heavy Starters
Note: All Light Starter combos can be accessed by any Heavy Starter
Combo | Damage | Notes |
---|---|---|
2C > 6B | 117 | Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's forward momentum. |
2B > cl.A, 2C > 6B | 143 | Heavy link from a light low confirm. Fantastic damage and stun. |
cl.A > cl.B, 2C > 6B | 158 | Highest damage and stun from a light mid confirm. Great after j.C crossups. |
Other Starters
Combo | Damage | Stun | Meter Cost | Meter Build | Location | Notes |
---|---|---|---|---|---|---|
CD, 66, 6B > 632146C | 232 | 140 | 0 | .33 | Anywhere | Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff. |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 204 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 260 | 1 | Rush combo ending in a super. |
cl.A > A > A > D | 364 | 2 | Rush combo ending in a Max super. |
cl.A > A > A > A | 430 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236D | 198 | 125 | 0 | 0.285 | Anywhere | Great corner carry. |
Heavy Starter > CD > 632146C | 296 | 160 | 0 | 0.37 | Anywhere | Meterless ender after a 6B. Poor oki, especially in the corner. |
41236P, 6A | 131 | 0 | 0 | .24 | Anywhere | Command grab into OTG. Grants solid oki at the cost of damage. |
41236P, 6B > 632146C | 142 | 0 | 0 | .29 | Anywhere | Command grab into anti-air grab ender. Increased damage and meter build but worse oki (especially in the corner). |
214A~P, 6A | 138 | 80 | 0 | .19 | Anywhere | 6A OTG after a deep 214P~P. 6A OTG grants solid oki. 214C deals 20 more damage and builds .02 more meter. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236BD | 206 | 125/180 | .5 | 0.115 | Anywhere | 41236BD has better oki than 41236D. |
Light Starter > 41236D, 632146AC | 288 | 125 | .5 | .285 | Midscreen | When 41236D leaves both characters in the corner, 632146AC can OTG for added damage. |
Heavy Starter > CD > 41236BD | 281 | 160 | .5 | 0.18 | Anywhere | 41236BD can combo on juggled opponents, allowing it to combo after 6B > CD. |
2C > 6B > 41236AC, 6B > 632146C | 325 | 150 | .5 | .36 | Anywhere | Incredible damage but 41236AC only combos after 2C > 6B due to its tiny range. |
41236AC, 6A | 220 | 0 | .5 | .04 | Anywhere | Using 41236AC is more efficient than spending meter after 41236P. |
41236AC, 6B > 632146C | 230 | 0 | .5 | .24 | Anywhere | Using 41236AC is more efficient than spending meter after 41236P. |
214A~P, 632146AC | 214 | 80 | .5 | .15 | Anywhere | 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG. 214C deals 20 more damage and builds .02 more meter. |
214AC, 2C > 6B > 41236D | 177 | 110 | .5 | .29 | Anywhere | Pitiful damage but its the highest possible from the cheeky throw. |
6A, 632146AC | 154 | 90 | .5 | .07 | Anywhere | OTG after 6A overhead to add some damage. |
1 Bar
Note: O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236D > 6321463214P | 370 | 125 | 1 | 0.285 | Anywhere | Basic 1 bar meter dump off his Light Starter |
Heavy Starter > CD > 632146C > 6321463214P | 480 | 160 | 1 | 0.37 | Anywhere | Basic 1 bar meter dump off his Heavy Starter |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C | 376 | 330 | 1 | 0.545 | Anywhere | Meter positive combo that deals significant damage and stun. Can only combo from 2B by omitting 6B. |
41236P, 6B > 632146C > 6321463214P | 290 | 40 | 1 | .29 | Anywhere | Command grab meter dump. Very meter inefficient but good to know if it will kill. |
632146A > 6321463214P | 290 | 0 | 1 | .16 | Anywhere | 1F command grab meter dump. Very meter inefficient but an important punish. |
Heavy Starter > 236CD, 2C > 6B > 41236AC, 6A | 338 | 220 | 1.5 | 0.28 | Anywhere | Astonishingly meter inefficient but it retains 6A OTG oki. |
41236AC, 6B > 632146C > 6321463214P | 384 | 40 | 1.5 | .24 | Anywhere | After an EX command grab, a 1 bar super dump adds a hefty amount of damage. |
214AC, 2C > 6B > 41236D > 6321463214P | 331 | 110 | 1.5 | .29 | Anywhere | 1 bar meter dump after the cheeky throw. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236D > 6321463214AC | 457 | 125 | 2 | 0.285 | Anywhere | |
Heavy Starter > CD > 632146C > 6321463214AC | 576 | 160 | 2 | 0.37 | Anywhere | |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P | 506 | 330 | 2 | 0.545 | Anywhere | The combo generates enough meter to guarantee the super, costing 1 bar in practice. |
Light Starter > BC > 2C > 6B > CD > 632146P > 6321463214P | 447 | 285 | 2 | 0.115 | Anywhere | Quick Max combo. |
41236P, 6B > 632146C > 6321463214AC | 352 | 40 | 2 | .29 | Anywhere | Command grab meter dump. Very meter inefficient but good to know if it will kill. |
632146A > 6321463214AC | 335 | 0 | 2 | .16 | Anywhere | For 1F punishes, a raw 6321463214AC does 15 more damage at 2 bars. |
41236AC, 6B > 632146C > 6321463214AC | 454 | 40 | 2.5 | .24 | Anywhere | After an EX command grab, a 2 bar super dump adds a hefty amount of damage. |
214AC, 2C > 6B > 41236D > 6321463214AC | 401 | 110 | 2.5 | .29 | Anywhere | 2 bar meter dump after the cheeky throw. |
3 Bars
Note: Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236D > 2141236CD | 513 | 125 | 3 | 0.285 | Anywhere | |
Heavy Starter > CD > 632146C > 2141236CD | 633 | 160 | 3 | 0.37 | Anywhere | |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P | 576 | 330 | 3 | 0.545 | Anywhere | Costs 2 bars in practice. |
Light Starter > BC > cl.D > 6B > 214214B > 2141236CD | 565 | 235 | 3 | 0.115 | Anywhere | Works in 2nd/3rd position. |
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD | 583 | 235 | 3 | 0.115 | Anywhere | Only works in 3rd position. |
41236P, 6B > 632146C > 2141236CD | 389 | 40 | 3 | .29 | Anywhere | Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill. |
632146A > 2141236CD | 385 | 0 | 3 | .16 | Anywhere | Spending one extra bar only adds 50/15 more damage to your 1F punish but it may make the difference. |
41236AC, 6B > 632146C > 2141236CD | 500 | 40 | 3.5 | .24 | Anywhere | After an EX command grab, a 3 bar super dump adds a hefty amount of damage. |
214AC, 2C > 6B > 41236D > 2141236CD | 447 | 110 | 3.5 | .29 | Anywhere | 2 bar meter dump after the cheeky throw. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236D > 6321463214P > 2141236CD | 622 | 125 | 4 | 0.285 | Anywhere | |
Heavy Starter > CD > 632146C > 6321463214P > 2141236CD | 755 | 160 | 4 | 0.37 | Anywhere | |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P | 601 | 330 | 4 | 0.545 | Anywhere | Costs 3 bars in practice. Marginal damage increase. |
Light Starter > BC > cl.D > 6B > 214214BD > 2141236CD | 655 | 235 | 4 | 0.115 | Anywhere | Works in 2nd/3rd position. |
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD | 676 | 235 | 4 | 0.115 | Anywhere | Only works in 3rd position. |
41236P, 6B > 632146C > 6321463214P > 2141236CD | 475 | 40 | 4 | .29 | Anywhere | Command grab meter dump. Meter inefficient but good to know if it will kill. |
6321463214P > 2141236CD | 585 | 0 | 4 | 0 | Anywhere | Committing to the 1 bar command grab significantly increases your damage threat (585 > 475). |
632146A > 6321463214P > 2141236CD | 475 | 0 | 4 | .16 | Anywhere | Nearly 500 damage for your 1F punish at the cost of 4 bars. |
41236AC, 6B > 632146C > 6321463214P > 2141236CD | 591 | 40 | 3.5 | .24 | Anywhere | Nearly 600 damage after an EX command grab. |
214AC, 2C > 6B > 41236D > 2141236CD | 447 | 110 | 3.5 | .29 | Anywhere | 2 bar meter dump after the cheeky throw. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|