Difference between revisions of "The King of Fighters XV/Yashiro Nanakase/Strategy"

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(Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Yashiro== ==External Resources== {{Navbox XV}} Category:Yashiro Category:The King of Fighters XV")
 
 
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==Pressure==
==Pressure==
Yashiro's CD (+ when spaces) mixed with 214B and 426P gives Yashiro lots of options to continue his pressure and setup some meaties.
{{#ev:youtube|dMzn_mjWFrc|||'''Yashiro meaties and setups'''|frame}}


==Mixups==
==Mixups==
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==Safejumps==
==Safejumps==
Forward throw (corner) > 2A > forward jump (4f)
41236C ~ 236A (in a juggle, corner) > full jump (4f)
41236A/C ~ 236C (ground, corner) > short hop (4f)


==Countering Yashiro==
==Countering Yashiro==
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{{Navbox XV}}
{{Navbox XV}}


[[Category:Yashiro]]
[[Category:Yashiro Nanakase]]
[[Category:The King of Fighters XV]]
[[Category:The King of Fighters XV]]

Latest revision as of 17:39, 15 April 2024

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Yashiro's CD (+ when spaces) mixed with 214B and 426P gives Yashiro lots of options to continue his pressure and setup some meaties.

Yashiro meaties and setups

Mixups

Defense

Safejumps

Forward throw (corner) > 2A > forward jump (4f)

41236C ~ 236A (in a juggle, corner) > full jump (4f)

41236A/C ~ 236C (ground, corner) > short hop (4f)

Countering Yashiro

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters