-Happy New Year 2025!
The King of Fighters XV/Haohmaru/Combos: Difference between revisions
Jump to navigation
Jump to search
Haohmaru Combos by Kakuge
Haohmaru Combos by Meno
Haohmaru Combos by Faizer
Awesomeguy42 (talk | contribs) m →EX |
Awesomeguy42 (talk | contribs) m →5 Bars |
||
(4 intermediate revisions by the same user not shown) | |||
Line 125: | Line 125: | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Light Starter''' > 623C > 236236P || 310 || 155 || 1 || 26% || Anywhere || | | '''Light Starter''' > 623C > 236236P || 310 || 155 || 1.0 || 26% || Anywhere || | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 214A, 623AC || 344 || 135 || 1 || 20% || Corner || | | '''Light Starter''' > 214BD, 214A, 623AC || 344 || 135 || 1.0 || 20% || Corner || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 4214AC, 623C || | | '''Heavy Starter''' > 236BD, 4214AC, 623C || 463 || 280 || 1.0 || 37% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 214A, 6623AC || | | '''Heavy Starter''' > 236BD, 214A, 6623AC || 476 || 240 || 1.0 || 26% || Corner || Allows him to go for run DP. | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 623C > 236236P || 363 || 155 || 1.5 || | | '''Light Starter''' > 214BD, 623C > 236236P || 363 || 155 || 1.5 || 28% || Anywhere || Another standard super ender. (379 damage with 6623C) | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 214A, 623C > 236236P || 412 || 215 || 1.5 || 39% || Corner || Corner version. | | '''Light Starter''' > 214BD, 214A, 623C > 236236P || 412 || 215 || 1.5 || 39% || Corner || Corner version. | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 6623C > 236236P || | | '''Heavy Starter''' > 236BD, 6623C > 236236P || 499 || 190 || 1.5 || 34% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 214A, 623C > | | '''Heavy Starter''' > 236BD, 214A, 623C > 236236A || 535 || 250 || 1.5 || 45% || Corner || | ||
|} | |} | ||
Line 146: | Line 146: | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Light Starter''' > 623C > 236236AC || 430 || 155 || 2 || 26% || Anywhere || | | '''Light Starter''' > 623C > 236236AC || 430 || 155 || 2.0 || 26% || Anywhere || | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 214A, 623C > 236236P, 4214AC || 457 || 215 || 2 || 42% || Corner || 4214AC OTGs for extra damage, at the cost of oki. | | '''Light Starter''' > 214BD, 214A, 623C > 236236P, 4214AC || 457 || 215 || 2.0 || 42% || Corner || 4214AC OTGs for extra damage, at the cost of oki. | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 4214AC, 623C > 236236P || | | '''Heavy Starter''' > 236BD, 4214AC, 623C > 236236P || 566 || 190 || 2.0 || 32% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 214A, 623C > 236236P, 4214AC || | | '''Heavy Starter''' > 236BD, 214A, 623C > 236236P, 4214AC || 584 || 250 || 2 || 45% || Corner || Wave route into OTG. | ||
|- | |- | ||
| | | '''Starter''' > BC, cl.C > 6A > 236BD, 6623C > 236236P || 419/511 || 265/300 || 2.0 || 7%/13% || Anywhere || 1000/1250 Quick Max combo. Omission of 6A may be needed to prevent drops. Also, off Heavy starters, 2C can be used instead of cl.C for slightly more damage, however this can make followups more difficult, especially at longer ranges. | ||
|- | |- | ||
| | | '''Starter''' > BC, cl.C > 6A > 236BD, 4214AC, 623C > 236236P || 466/554 || 265/300 || 2.0 || 7%/13% || Anywhere || 1500 Quick Max combo. | ||
|- | |- | ||
| ''' | | '''Starter''' > BC, cl.C > 6A > 236BD, 214A, 623C > 236236P || 440/535 || 325/360 || 2 || 7%/13% || Corner || 1000/1250 Quick Max corner combo, do the midscreen 1500 one. | ||
|- | |- | ||
| '''Light Starter''' > 214BD | | '''Light Starter''' > 214BD, 623C > 236236AC || 475 || 155 || 2.5 || 26% || Anywhere || | ||
|- | |- | ||
| ''' | | '''Light Starter''' > 214BD, 214A, 623C > 236236AC || 517 || 215 || 2.5 || 39% || Corner || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, | | '''Heavy Starter''' > 236BD, 6623C > 236236AC || 619 || 190 || 2.5 || 34% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 214A, 623C > 236236AC || | | '''Heavy Starter''' > 236BD, 214A, 623C > 236236AC || 647 || 250 || 2.5 || 45% || Corner || | ||
|} | |} | ||
Line 173: | Line 173: | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Light Starter''' > 623C > | | '''Light Starter''' > 623C > 236236P > 236236BD || 564 || 155 || 3.0 || 26% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 4214AC, 623C > 236236AC || | | '''Heavy Starter''' > 236BD, 4214AC, 623C > 236236AC || 671 || 190 || 3.0 || 32% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 214A, 623C > 236236AC, 4214AC || | | '''Heavy Starter''' > 236BD, 214A, 623C > 236236AC, 4214AC || 696 || 250 || 3 || 45% || Corner || OTG ender for slightly more damage. | ||
|- | |- | ||
| ''' | | '''Starter''' > BC, cl.C > 6A > 236BD, 6623C > 2141236CD || 567/673 || 265/300 || 3.0 || 7%/13% || Anywhere || 1000 Quick Max combo. Can use 623C instead of 6623C for slightly easier execution but less damage. | ||
|- | |- | ||
| ''' | | '''Starter''' > BC, cl.C > 623C > 236236P > 2141236CD || 607/711 || 225/260 || 3.0 || 7%/13% || Anywhere || 1250/1500 Quick Max combo. Note the absence of 6A after the Quick Max > cl.C. | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 623C > | | '''Light Starter''' > 214BD, 623C > 236236P > 236236BD || 601 || 155 || 3.5 || 26% || Anywhere || | ||
|- | |- | ||
| '''Light Starter''' > 214BD, 214A, 623C > 236236A > 236236BD || 632 || 185 || 3.5 || | | '''Light Starter''' > 214BD, 214A, 623C > 236236A > 236236BD || 632 || 185 || 3.5 || 39% || Corner || | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 6623C > 236236C > 236236BD || | | '''Heavy Starter''' > 236BD, 6623C > 236236C > 236236BD || 753 || 190 || 3.5 || 34% || Anywhere || Note: Performing 6623C too early in this and similar routes will cause 236236BD to '''whiff on smaller characters.''' Delay your 6623C accordingly. | ||
|- | |- | ||
| '''Heavy Starter''' > 236BD, 214A, 623C > 236236C > 236236BD || | | '''Heavy Starter''' > 236BD, 214A, 623C > 236236C > 236236BD || 773 || 250 || 3.5 || 45% || Corner || | ||
|} | |} | ||
Line 196: | Line 196: | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| ''' | | '''Starter''' > BC, cl.C > 623C > 236236AC > 2141236CD || 704/816 || 225/260 || 4.0 || 7%/13% || Anywhere || Pretty much ''the'' 4-bar combo for this character, 1250 and 1500 Quick Max. You can try using 2C instead of cl.C for slightly more damage. | ||
|} | |} | ||
Line 205: | Line 203: | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Heavy Starter''' > 623C > | | '''Heavy Starter''' > 236BD, 4214AC, 623C > 236236P > 2141236CD || 871 || 190 || 5.0 || 19% || Anywhere || | ||
|- | |- | ||
| | | cl.C/2C > 236BD, 236AC, BC, 623A > 236236A > 236236BD > 2141236CD || 997/1007 || 130/150 || 5.0 || 17% || Corner || Hyper-specific corner only mid-combo Raw Max combo. Character has to be in the absolute corner. Jump-in starter recommended(cl.C required for jump-ins). | ||
|} | |} | ||
Latest revision as of 04:40, 15 March 2025
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, 2A, f.B | 65 | Low confirm. 2A is stubby, but on hit will always chain to f.B. |
2B, cl.A, cl.C | 110 | Low into Heavy starter, need to be close to get cl.A. |
j.B, cl.A, cl.C > 6A | 182 | Crossup link into Heavy, works on non crossups too but 6A won't connect. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
jC, cl.C > 6A | 201 | Standard heavy starter. Be aware that cl.C's huge activation proximity means a cancelled-into 6A can whiff. Omission may be necessary to prevent drops. |
2C > 6A | 137 | Big damage starter. Reserve for guaranteed punishes due to 2C's slow startup. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard CD, leads to big damage anywhere with and without cancels. |
236CD | 75 | Shatter Strike, works the same as 214BD routes. |
Counter jCD | 125 | Haohmaru's really good at fishing for these and getting big rewards. |
6A | 70 | Overhead Quick Max starter. |
236D | 110 | Used as mix in blockstrings. |
236AC (1st hit) | 30 | Heavily scaled juggle. |
(AA) Counter 2C | 112 | Causes a juggle. |
Counter AC Clean Hit | 375 | Causes a crumple that only supers can follow. |
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 121 | 0 | Rush combo ending in a Special move (214K). |
cl.A > A > A > C | 240 | 1 | Rush combo ending in a Super (236236P). |
cl.A > A > A > D | 367 | 2 | Rush combo ending in a Max Super (236236AC). |
cl.A > A > A > A | 469 | 3 | Rush combo ending in a Climax. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C | 192 | 245 | 0 | 31% | Anywhere | |
Heavy Starter > 623C | 262 | 280 | 0 | 37% | Anywhere | |
Heavy Starter > 214A | 199 | 170 | 0 | 26% | Anywhere | 214A leads to a safejump. |
Heavy Starter > 236B | 199 | 170 | 0 | 26% | Anywhere | 236B leaves the opponent standing. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214BD, 6623C | 269 | 245 | 0.5 | 33% | Anywhere | The go-to EX from lights. Ender can be swapped out for 6623A or 623C if 6623C is too difficult. |
Light Starter > 214BD, 214A, 623C | 309 | 305 | 0.5 | 45% | Corner | 214A juggles on air hit, giving a DP followup. |
Heavy Starter > 236BD, AC | 407 | 260 | 0.5 | 33% | Anywhere | No oki, but big damage. |
Heavy Starter > 236BD, 6623C | 381 | 280 | 0.5 | 39% | Anywhere | Trades damage for slightly better metergain, stun, and oki. |
Heavy Starter > 236BD, 214A, 623C | 425 | 340 | 0.5 | 50% | Corner | Gives a safejump. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236P | 310 | 155 | 1.0 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623AC | 344 | 135 | 1.0 | 20% | Corner | |
Heavy Starter > 236BD, 4214AC, 623C | 463 | 280 | 1.0 | 37% | Anywhere | |
Heavy Starter > 236BD, 214A, 6623AC | 476 | 240 | 1.0 | 26% | Corner | Allows him to go for run DP. |
Light Starter > 214BD, 623C > 236236P | 363 | 155 | 1.5 | 28% | Anywhere | Another standard super ender. (379 damage with 6623C) |
Light Starter > 214BD, 214A, 623C > 236236P | 412 | 215 | 1.5 | 39% | Corner | Corner version. |
Heavy Starter > 236BD, 6623C > 236236P | 499 | 190 | 1.5 | 34% | Anywhere | |
Heavy Starter > 236BD, 214A, 623C > 236236A | 535 | 250 | 1.5 | 45% | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236AC | 430 | 155 | 2.0 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623C > 236236P, 4214AC | 457 | 215 | 2.0 | 42% | Corner | 4214AC OTGs for extra damage, at the cost of oki. |
Heavy Starter > 236BD, 4214AC, 623C > 236236P | 566 | 190 | 2.0 | 32% | Anywhere | |
Heavy Starter > 236BD, 214A, 623C > 236236P, 4214AC | 584 | 250 | 2 | 45% | Corner | Wave route into OTG. |
Starter > BC, cl.C > 6A > 236BD, 6623C > 236236P | 419/511 | 265/300 | 2.0 | 7%/13% | Anywhere | 1000/1250 Quick Max combo. Omission of 6A may be needed to prevent drops. Also, off Heavy starters, 2C can be used instead of cl.C for slightly more damage, however this can make followups more difficult, especially at longer ranges. |
Starter > BC, cl.C > 6A > 236BD, 4214AC, 623C > 236236P | 466/554 | 265/300 | 2.0 | 7%/13% | Anywhere | 1500 Quick Max combo. |
Starter > BC, cl.C > 6A > 236BD, 214A, 623C > 236236P | 440/535 | 325/360 | 2 | 7%/13% | Corner | 1000/1250 Quick Max corner combo, do the midscreen 1500 one. |
Light Starter > 214BD, 623C > 236236AC | 475 | 155 | 2.5 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623C > 236236AC | 517 | 215 | 2.5 | 39% | Corner | |
Heavy Starter > 236BD, 6623C > 236236AC | 619 | 190 | 2.5 | 34% | Anywhere | |
Heavy Starter > 236BD, 214A, 623C > 236236AC | 647 | 250 | 2.5 | 45% | Corner |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236P > 236236BD | 564 | 155 | 3.0 | 26% | Anywhere | |
Heavy Starter > 236BD, 4214AC, 623C > 236236AC | 671 | 190 | 3.0 | 32% | Anywhere | |
Heavy Starter > 236BD, 214A, 623C > 236236AC, 4214AC | 696 | 250 | 3 | 45% | Corner | OTG ender for slightly more damage. |
Starter > BC, cl.C > 6A > 236BD, 6623C > 2141236CD | 567/673 | 265/300 | 3.0 | 7%/13% | Anywhere | 1000 Quick Max combo. Can use 623C instead of 6623C for slightly easier execution but less damage. |
Starter > BC, cl.C > 623C > 236236P > 2141236CD | 607/711 | 225/260 | 3.0 | 7%/13% | Anywhere | 1250/1500 Quick Max combo. Note the absence of 6A after the Quick Max > cl.C. |
Light Starter > 214BD, 623C > 236236P > 236236BD | 601 | 155 | 3.5 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623C > 236236A > 236236BD | 632 | 185 | 3.5 | 39% | Corner | |
Heavy Starter > 236BD, 6623C > 236236C > 236236BD | 753 | 190 | 3.5 | 34% | Anywhere | Note: Performing 6623C too early in this and similar routes will cause 236236BD to whiff on smaller characters. Delay your 6623C accordingly. |
Heavy Starter > 236BD, 214A, 623C > 236236C > 236236BD | 773 | 250 | 3.5 | 45% | Corner |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Starter > BC, cl.C > 623C > 236236AC > 2141236CD | 704/816 | 225/260 | 4.0 | 7%/13% | Anywhere | Pretty much the 4-bar combo for this character, 1250 and 1500 Quick Max. You can try using 2C instead of cl.C for slightly more damage. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 236BD, 4214AC, 623C > 236236P > 2141236CD | 871 | 190 | 5.0 | 19% | Anywhere | |
cl.C/2C > 236BD, 236AC, BC, 623A > 236236A > 236236BD > 2141236CD | 997/1007 | 130/150 | 5.0 | 17% | Corner | Hyper-specific corner only mid-combo Raw Max combo. Character has to be in the absolute corner. Jump-in starter recommended(cl.C required for jump-ins). |
Blowbacks and Shatter Strike
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
CD > 236C | 131 | 140 | 0 | 15% | Anywhere | The most mediocre option but it works from canceling anywhere. |
CD > 214C, 623C | 228 | 330 | 0 | 45% | Corner | More rewarding, if you don't cancel in time, 214A will work instead. |
CD > 236D, 214C, 623C | 294 | 400 | 0 | 57% | Corner | Need to be point blank in there, not too reliable but rewarding. |
CD, 4214C | 155 | 220 | 0 | 25% | Anywhere | Technically works from a cancel but not all hits will connect. |
CD, 66, AC | 215 [285] |
250 [400] |
0 | 27% [43%] |
Anywhere | Even better when its a [Clean Hit]. |
236CD, 623C/6623C/6623A | 202 / 219 177 |
170 80 |
.5 | 25% 20% |
Anywhere | Literally the same as 214BD with a bit more breathing room for 6623C. |
236CD, 214A, 623C | 263 | 230 | .5 | 40% | Corner | Still acts like 214BD. |
(AA) 236CD, 236D, AC | 326 [406] |
220 [370] |
.5 | 40% [47%] |
Anywhere | Now this, this is something new. You have to delay the 236D a bit, and Clean Hits are even harder so you can always do for 6623C instead. [Clean Hit] |
Counter jCD, AC | 315 [410] |
230 [380] |
0 | 27% [43%] |
Anywhere | The easiest confirm from a jCD...and you know what that means. [Clean Hit] |
Counter jCD, 236D, 214C, 623C | 426 | 380 | 0 | 60% | Corner | A lot easier to time. |
Counter jCD, 236D, 214C, 623C > 236236AC > CLIMAX | 1016 | 290 | 5 | 55% | Corner | it kills |
Other Juggles
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
236D, AC | 300 [395] |
220 [370] |
0 | 37% [51%] |
Anywhere | You know where this is going, that said you may need to do a microdash for a guaranteed [Clean Hit]. |
236D, 214C, 623C | 321 | 300 | 0 | 53% | Corner | Even without a jCD this work the same. |
236AC, AC | 210 [300] |
150 [300] |
.5 | 20% [30%] |
Anywhere | As always with a launcher, AC is your easiest confirm, and as always you have the [Clean Hit]. |
236AC, 214C, 623C | 229 | 230 | .5 | 40% | Corner | Rather simple. |
236AC, 4214AC, 623C | 253 | 170 | 1 | 23% | Anywhere | You can use CD to whiff cancel into the 4214AC if needed. |
(AA) Counter 2C > 623C | 254 | 260 | 0 | 37% | Anywhere | A reliable confirm but it too isn't the best. |
(AA) Counter 2C > 236D, 214C, 623C | 386 | 360 | 0 | 60% | Corner | Damage may vary. |
(AA) Counter 2C > 236D, 214C, 623C | 1003 | 300 | 5 | 55% | Corner | it may kill (if all of 236D hits) |
(AA) Counter 2C > 4214AC , 623C | 348 | 260 | 0 | 37% | Anywhere | Your most reliable confirm but it too tends to drop hits. |
Counter AC Clean Hit, 236236A | 565 | 300 | 1 | 27% | Anywhere | the funny (236236C won't work) |
Counter AC Clean Hit, 236236A > CLIMAX | 988 | 300 | 4 | 27% | Anywhere | the funnier |
Counter AC Clean Hit, 236236AC > CLIMAX | 1130 | 300 | 5 | 27% | Anywhere | the funniest kill |
External Links