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The King of Fighters XV/Haohmaru/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > f.B | 65 | Low light confirm. 2A is stubby, but on hit will always chain to f.B. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C > 6A | 127 | Standard heavy starter. Be aware that cl.C's huge activation proximity means a cancelled-into 6A can whiff. Omission may be necessary to prevent drops. |
2C > 6A | 137 | Big damage starter. Reserve for guaranteed punishes due to 2C's slow startup. |
2B/2A > cl.A > cl.C | 110/120 | Light-heavy frame trap/link, allows for two lights before cl.C due to cl.C's large activation proximity. Enables beefier combos. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | |
6A | 70 | Overhead Quick Max starter. |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 121 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 240 | 1 | Rush combo ending in a super. |
cl.A > A > A > D | 367 | 2 | Rush combo ending in a Max super. |
cl.A > A > A > A | 469 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C | 192 | 245 | 0 | 31% | Anywhere | |
Heavy Starter > 623C | 262 | 280 | 0 | 37% | Anywhere |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214BD, 623C | 253 | 245 | 0.5 | 31% | Anywhere | |
Light Starter > 214BD, 214A, 623C | 309 | 305 | 0.5 | 44% | Corner | 214A juggles on air hit, giving a DP followup. |
Heavy Starter > 236BD, AC | 407 | 260 | 0.5 | 33% | Anywhere | No oki, but big damage. |
Heavy Starter > 236BD, 6623C | 381 | 280 | 0.5 | 39% | Anywhere | Trades damage for slightly better metergain, stun, and oki. |
Heavy Starter > 236BD, 214A, 623C | 425 | 340 | 0.5 | 50% | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236P | 310 | 155 | 1.0 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623AC | 344 | 135 | 1.0 | 20% | Corner | |
Heavy Starter > 236BD, 4214AC, 623C | 463 | 280 | 1.0 | 37% | Anywhere | |
Light Starter > 214BD, 623C > 236236P | 363 | 155 | 1.5 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623C > 236236A | 412 | 215 | 1.5 | 39% | Corner | |
Heavy Starter > 236BD, 6623C > 236236P | 499 | 190 | 1.5 | 34% | Anywhere | |
Heavy Starter > 236BD, 214A, 623C > 236236A | 535 | 250 | 1.5 | 45% | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236AC | 430 | 155 | 2.0 | 26% | Anywhere | |
Heavy Starter > 236BD, 4214AC, 623C > 236236P | 566 | 190 | 2.0 | 32% | Anywhere | |
Starter > BC, cl.C > 6A > 236BD, 6623C > 236236P | 419/511 | 265/300 | 2.0 | 7%/13% | Anywhere | 1000/1250 Quick Max combo. Omission of 6A may be needed to prevent drops. Also, off Heavy starters, 2C can be used instead of cl.C for slightly more damage, however this can make followups more difficult, especially at longer ranges. |
Starter > BC, cl.C > 6A > 236BD, 4214AC, 623C > 236236P | 466/554 | 265/300 | 2.0 | 7%/13% | Anywhere | 1500 Quick Max combo. |
Light Starter > 214BD, 623C > 236236AC | 475 | 155 | 2.5 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623C > 236236AC | 517 | 215 | 2.5 | 39% | Corner | |
Heavy Starter > 236BD, 6623C > 236236AC | 619 | 190 | 2.5 | 34% | Anywhere | |
Heavy Starter > 236BD, 214A, 623C > 236236AC | 647 | 250 | 2.5 | 45% | Corner |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236P > 236236BD | 564 | 155 | 3.0 | 26% | Anywhere | |
Heavy Starter > 236BD, 4214AC, 623C > 236236AC | 671 | 190 | 3.0 | 32% | Anywhere | |
Starter > BC, cl.C > 6A > 236BD, 6623C > 2141236CD | 567/673 | 265/300 | 3.0 | 7%/13% | Anywhere | 1000 Quick Max combo. Can use 623C instead of 6623C for slightly easier execution but less damage. |
Starter > BC, cl.C > 623C > 236236P > 2141236CD | 607/711 | 225/260 | 3.0 | 7%/13% | Anywhere | 1250/1500 Quick Max combo. Note the absence of 6A after the Quick Max > cl.C. |
Light Starter > 214BD, 623C > 236236P > 236236BD | 601 | 155 | 3.5 | 26% | Anywhere | |
Light Starter > 214BD, 214A, 623C > 236236A > 236236BD | 632 | 185 | 3.5 | 39% | Corner | |
Heavy Starter > 236BD, 6623C > 236236C > 236236BD | 753 | 190 | 3.5 | 34% | Anywhere | Note: Performing 6623C too early in this and similar routes will cause 236236BD to whiff on smaller characters. Delay your 6623C accordingly. |
Heavy Starter > 236BD, 214A, 623C > 236236C > 236236BD | 773 | 250 | 3.5 | 45% | Corner |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Starter > BC, cl.C > 623C > 236236AC > 2141236CD | 704/816 | 225/260 | 4.0 | 7%/13% | Anywhere | Pretty much the 4-bar combo for this character, 1250 and 1500 Quick Max. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 236BD, 4214AC, 623C > 236236P > 2141236CD | 871 | 190 | 5.0 | 19% | Anywhere | |
cl.C/2C > 236BD, 236AC, BC, 623A > 236236A > 236236BD > 2141236CD | 997/1007 | 130/150 | 5.0 | 17% | Corner | Hyper-specific corner only mid-combo Raw Max combo. Character has to be in the absolute corner, and 236BD must be directly from cl.C or 2C without using 6A. Jump-in starter recommended. |
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