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The King of Fighters XV/Haohmaru/Combos: Difference between revisions
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Haohmaru Combos by Kakuge
Haohmaru Combos by Meno
Haohmaru Combos by Faizer
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Light Starter''' > 623C || 192 || 245 || 0 || 31% || Anywhere || | | '''Light Starter''' > 623C || 192 || 245 || 0 || 31% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 623C || | | '''Heavy Starter''' > 623C || 262 || 280 || 0 || 37% || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 214A | | '''Heavy Starter''' > 214A || 199 || 170 || 0 || 26% || Anywhere || 214A leads to a safejump. | ||
|- | |||
| '''Heavy Starter''' > 236B || 199 || 170 || 0 || 26% || Anywhere || 236B leaves the opponent standing. | |||
|} | |} | ||
Revision as of 14:15, 14 March 2025
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, 2A, f.B | 65 | Low confirm. 2A is stubby, but on hit will always chain to f.B. |
2B, cl.A, cl.C | 110 | Low into Heavy starter, need to be close to get cl.A. |
j.B, cl.A, cl.C > 6A | 182 | Crossup link into Heavy, works on non crossups too but 6A won't connect. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
jC, cl.C > 6A | 201 | Standard heavy starter. Be aware that cl.C's huge activation proximity means a cancelled-into 6A can whiff. Omission may be necessary to prevent drops. |
2C > 6A | 137 | Big damage starter. Reserve for guaranteed punishes due to 2C's slow startup. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard CD, leads to big damage anywhere with and without cancels. |
236CD | 75 | Shatter Strike, works the same as 214BD routes. |
Counter jCD | 125 | Haohmaru's really good at fishing for these and getting big rewards. |
6A | 70 | Overhead Quick Max starter. |
236D | 110 | Used as mix in blockstrings. |
236AC (1st hit) | 30 | Heavily scaled juggle. |
(AA) Counter 2C | 112 | Causes a juggle. |
Counter AC Clean Hit | 375 | Causes a crumple that only supers can follow. |
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 121 | 0 | Rush combo ending in a Special move (214K). |
cl.A > A > A > C | 240 | 1 | Rush combo ending in a Super (236236P). |
cl.A > A > A > D | 367 | 2 | Rush combo ending in a Max Super (236236AC). |
cl.A > A > A > A | 469 | 3 | Rush combo ending in a Climax. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C | 192 | 245 | 0 | 31% | Anywhere | |
Heavy Starter > 623C | 262 | 280 | 0 | 37% | Anywhere | |
Heavy Starter > 214A | 199 | 170 | 0 | 26% | Anywhere | 214A leads to a safejump. |
Heavy Starter > 236B | 199 | 170 | 0 | 26% | Anywhere | 236B leaves the opponent standing. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214BD, 623C/6623C/6623A | 253 / 269 229 |
245 155 |
0.5 | 31% | Anywhere | The go to EX from lights, 623C is the most reliable, 6623A gives you the most oki and 6623C is the hardest and most risky ender. |
Light Starter > 214BD, 214A, 623C | 309 | 305 | 0.5 | 45% | Corner | 214A juggles on air hit, giving a DP followup. |
Heavy Starter > 236BD, AC | 463 | 330 | 0.5 | 43% | Anywhere | No oki, but big damage. |
Heavy Starter > 236BD, 6623C | 439 | 350 | 0.5 | 47% | Anywhere | Trades damage for better metergain, stun, and oki. |
Heavy Starter > 236BD, 214A, 623C | 479 | 410 | 0.5 | 55% | Corner | Gains a safejump on 623C, also a full refund on meter. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236P | 310 | 155 | 1 | 26% | Anywhere | Standard super confirm. |
Light Starter > 214BD, 214A, 623AC | 344 | 135 | 1 | 20% | Corner | Naturally does more damage. |
Heavy Starter > 236BD, 4214AC, 623C | 515 | 350 | 1 | 47% | Anywhere | Extended route thanks to 4214AC's ground bounce. |
Heavy Starter > 236BD, 214A, 6623AC | 529 | 240 | 1 | 37% | Corner | Allows him to go for run DP. |
Light Starter > 214BD, 623C > 236236P | 363 | 155 | 1.5 | 26% | Anywhere | Another standard super ender. (379 damage with 6623C) |
Light Starter > 214BD, 214A, 623C > 236236P | 412 | 215 | 1.5 | 39% | Corner | Corner version. |
Heavy Starter > 236BD, 6623C > 236236P | 549 | 260 | 1.5 | 45% | Anywhere | Getting 6623C ensure maximum damage. |
Heavy Starter > 236BD, 214A, 623C > 236236P | 582 | 320 | 1.5 | 53% | Corner | Corner version. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236AC | 430 | 155 | 2 | 26% | Anywhere | Bigger and badder. |
Light Starter > 214BD, 214A, 623C > 236236P, 4214AC | 457 | 215 | 2 | 42% | Corner | 4214AC OTGs for extra damage, at the cost of oki. |
Heavy Starter > 236BD, 4214AC, 623C > 236236P | 610 | 260 | 2 | 45% | Anywhere | Super ending extension. |
Heavy Starter > 236BD, 214A, 623C > 236236P, 4214AC | 627 | 320 | 2 | 53% | Corner | Wave route into OTG. |
2B, farA > BC, clC > 236BD, 6623C > 236236P | 408 | 195 | 2 | 05% | Anywhere | QM confirm. 1000/1250/1500MAX |
2B, farA > BC, clC > 236BD, 214A, 623C > 236236P | 435 | 255 | 2 | 05% | Corner | Corner QM confirm. 1000/1250/1500MAX |
Light Starter > 214BD, 623C > 236236AC | 475 | 155 | 2.5 | 26% | Anywhere | Even bigger. (491 with 6623C) |
Light Starter > 214BD, 214A, 623C > 236236AC | 517 | 215 | 2.5 | 39% | Corner | Even badder. |
Heavy Starter > 236BD, 6623C > 236236AC | 661 | 260 | 2.5 | 45% | Anywhere | Even even bigger than the last ones. |
Heavy Starter > 236BD, 4214AC, 623C > 236236P, 4214AC | 652 | 260 | 2.5 | 45% | Midscreen | 2 Bar Wave route into OTG. |
Heavy Starter > 236BD, 214A, 623C > 236236AC | 687 | 320 | 2.5 | 53% | Corner | Corner route but boom. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C > 236236C > 236236BD | 564 | 155 | 3 | 26% | Anywhere | Point Route, using 236236C makes sure the super aftewards hits. |
Heavy Starter > 236BD, 4214AC, 623C > 236236AC | 707 | 260 | 3 | 45% | Anywhere | Point Route. |
Heavy Starter > 236BD, 214A, 623C > 236236AC, 4214AC | 732 | 320 | 3 | 53% | Corner | Point Route with an OTG |
Heavy Starter > BC, clC > 214A > 236236C > CLIMAX | 729 | 310 | 3 | 20% | Anywhere | His most reliable QM route, works after Lights too. 1250/1500MAX |
Heavy Starter > BC, 2C > 623C > 236236C > CLIMAX | 750 | 350 | 3 | 20% | Anywhere | The explosive one. 1250/1500MAX |
Light Starter > 214BD, 623C > 236236C > 236236BD | 601 | 155 | 3.5 | 26% | Anywhere | The usual. (617 with 6623C) |
Light Starter > 214BD, 214A, 623C > 236236A > 236236BD | 632 | 185 | 3.5 | 40% | Corner | Also the usual. |
Heavy Starter > 236BD, 6623C > 236236C > 236236BD | 787 | 260 | 3.5 | 43% | Anywhere | As always, using 236236C is important to make sure the super after hits. |
Heavy Starter > 236BD, 214A, 623C > 236236C > 236236BD | 802 | 320 | 3.5 | 53% | Corner | Corner route, same thing applies. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > BC, clC > 214A > 236236AC > CLIMAX | 816 | 310 | 4 | 20% | Anywhere | Still reliable. 1250/1500MAX |
Heavy Starter > BC, 2C > 623C > 236236AC > CLIMAX | 847 | 350 | 4 | 20% | Anywhere | Still not that reliable. 1250/1500MAX |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 623C > 236236AC > CLIMAX | 918 | 260 | 5 | 40% | Anywhere | The usual meter dump, using 214A from Heavies is more reliable but does 901. |
Heavy Starter > 236BD, 236AC, BC, 623A > 236236C > 236236BD > CLIMAX | 1008 | 200 | 5 | 35% | Anywhere | A surprising easy ToD, 6A scales it and makes it harder. 1250/1500MAX |
Blowbacks and Shatter Strike
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
CD > 236C | 131 | 140 | 0 | 15% | Anywhere | The most mediocre option but it works from canceling anywhere. |
CD > 214C, 623C | 228 | 330 | 0 | 45% | Corner | More rewarding, if you don't cancel in time, 214A will work instead. |
CD > 236D, 214C, 623C | 294 | 400 | 0 | 57% | Corner | Need to be point blank in there, not too reliable but rewarding. |
CD, 4214C | 155 | 220 | 0 | 25% | Anywhere | Technically works from a cancel but not all hits will connect. |
CD, 66, AC | 215 [285] |
250 [400] |
0 | 27% [43%] |
Anywhere | Even better when its a [Clean Hit]. |
236CD, 623C/6623C/6623A | 202 / 219 177 |
170 80 |
.5 | 25% 20% |
Anywhere | Literally the same as 214BD with a bit more breathing room for 6623C. |
236CD, 214A, 623C | 263 | 230 | .5 | 40% | Corner | Still acts like 214BD. |
(AA) 236CD, 236D, AC | 326 [406] |
220 [370] |
.5 | 40% [47%] |
Anywhere | Now this, this is something new. You have to delay the 236D a bit, and Clean Hits are even harder so you can always do for 6623C instead. [Clean Hit] |
Counter jCD, AC | 315 [410] |
230 [380] |
0 | 27% [43%] |
Anywhere | The easiest confirm from a jCD...and you know what that means. [Clean Hit] |
Counter jCD, 236D, 214C, 623C | 426 | 380 | 0 | 60% | Corner | A lot easier to time. |
Counter jCD, 236D, 214C, 623C > 236236AC > CLIMAX | 1016 | 290 | 5 | 55% | Corner | it kills |
Other Juggles
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
236D, AC | 300 [395] |
220 [370] |
0 | 37% [51%] |
Anywhere | You know where this is going, that said you may need to do a microdash for a guaranteed [Clean Hit]. |
236D, 214C, 623C | 321 | 300 | 0 | 53% | Corner | Even without a jCD this work the same. |
236AC, AC | 210 [300] |
150 [300] |
.5 | 20% [30%] |
Anywhere | As always with a launcher, AC is your easiest confirm, and as always you have the [Clean Hit]. |
236AC, 214C, 623C | 229 | 230 | .5 | 40% | Corner | Rather simple. |
236AC, 4214AC, 623C | 253 | 170 | 1 | 23% | Anywhere | You can use CD to whiff cancel into the 4214AC if needed. |
(AA) Counter 2C > 623C | 254 | 260 | 0 | 37% | Anywhere | A reliable confirm but it too isn't the best. |
(AA) Counter 2C > 236D, 214C, 623C | 386 | 360 | 0 | 60% | Corner | Damage may vary. |
(AA) Counter 2C > 236D, 214C, 623C | 1003 | 300 | 5 | 55% | Corner | it may kill (if all of 236D hits) |
(AA) Counter 2C > 4214AC , 623C | 348 | 260 | 0 | 37% | Anywhere | Your most reliable confirm but it too tends to drop hits. |
Counter AC Clean Hit, 236236A | 565 | 300 | 1 | 27% | Anywhere | the funny (236236C won't work) |
Counter AC Clean Hit, 236236A > CLIMAX | 988 | 300 | 4 | 27% | Anywhere | the funnier |
Counter AC Clean Hit, 236236AC > CLIMAX | 1130 | 300 | 5 | 27% | Anywhere | the funniest kill |
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