-Happy New Year 2025!

The King of Fighters XV/Haohmaru/Combos: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Faizer (talk | contribs)
Faizer (talk | contribs)
Line 117: Line 117:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 623C > 236236P || 310 || 155 || 1.0 || 26% || Anywhere ||
| '''Light Starter''' > 623C > 236236P || 310 || 155 || 1 || 26% || Anywhere || Standard super confirm.
|-
|-
| '''Light Starter''' > 214BD, 214A, 623AC || 344 || 135 || 1.0 || 20% || Corner ||
| '''Light Starter''' > 214BD, 214A, 623AC || 344 || 135 || 1 || 20% || Corner || Naturally does more damage.
|-
|-
| '''Heavy Starter''' > 236BD, 4214AC, 623C || 463 || 280 || 1.0 || 37% || Anywhere ||
| '''Heavy Starter''' > 236BD, 4214AC, 623C || 515 || 350 || 1 || 47% || Anywhere || Extended route thanks to 4214AC's ground bounce.
|-
|-
| '''Light Starter''' > 214BD, 623C > 236236P || 363 || 155 || 1.5 || 26% || Anywhere ||
| '''Heavy Starter''' > 236BD, 214A, 6623AC || 529 || 240 || 1 || 37% || Corner || Allows him to go for run DP.
|-
|-
| '''Light Starter''' > 214BD, 214A, 623C > 236236A || 412 || 215 || 1.5 || 39% || Corner ||
| '''Light Starter''' > 214BD, 623C > 236236P || 363 || 155 || 1.5 || 26% || Anywhere || Another standard super ender. (379 damage with 6623C)
|-
|-
| '''Heavy Starter''' > 236BD, 6623C > 236236P || 499 || 190 || 1.5 || 34% || Anywhere ||
| '''Light Starter''' > 214BD, 214A, 623C > 236236P || 412 || 215 || 1.5 || 39% || Corner || Corner version.
|-
|-
| '''Heavy Starter''' > 236BD, 214A, 623C > 236236A || 535 || 250 || 1.5 || 45% || Corner ||
| '''Heavy Starter''' > 236BD, 6623C > 236236P || 549 || 260 || 1.5 || 45% || Anywhere || Getting 6623C ensure maximum damage.
|-
|-
| 236CD, 6623AC || 263 || 0 || 1.0 || 0% || Anywhere || Grounded Shatter Strike. DP is all you're getting midscreen.
| '''Heavy Starter''' > 236BD, 214A, 623C > 236236P || 582 || 320 || 1.5 || 53% || Corner || Corner version.
|-
| 236CD, 214A, 623AC || 298 || 60 || 1.0 || 13% || Corner || Grounded Shatter Strike. Corner allows for 214A.
|-
| 236CD, 214BD, 6623C || 313 || 170 || 1.0 || 26% || Midscreen || Air hit Shatter Strike. Requires VERY precise timing.
|-
| 236CD, 4214AC, 623C || 301 || 170 || 1.0 || 24% || Midscreen || Air hit Shatter Strike. Much more consistent than the previous combo, but note some hits from 4214AC can whiff, resulting in missing ~30 damage.
|}
|}



Revision as of 13:28, 11 March 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B, 2A, farB 65 Low confirm. 2A is stubby, but on hit will always chain to farB.
2B, clA, clC 110 Low into Heavy starter, need to be close to get clA. (Works after 2A)
jB, clA, clC > 6A 182 Crossup link into Heavy, works on non crossups too but 6A won't connect.

Heavy Starters

Combo Damage Notes
jC, clC > 6A 201 Standard heavy starter. Be aware that cl.C's huge activation proximity means a cancelled-into 6A can whiff. Omission may be necessary to prevent drops.
2C > 6A 137 Big damage starter. Reserve for guaranteed punishes due to 2C's slow startup.

Other Starters

Combo Damage Notes
CD 75 Standard CD, leads to big damage anywhere with and without cancels.
236CD 75 Shatter Strike, works the same as 214BD routes.
Counter jCD 125 Haohmaru's really good at fishing for these and getting big rewards.
6A 70 Overhead Quick Max starter.
236D 110 Used as mix in blockstrings.

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 121 0 Rush combo ending in a Special move (214K).
cl.A > A > A > C 240 1 Rush combo ending in a Super (236236P).
cl.A > A > A > D 367 2 Rush combo ending in a Max Super (236236AC).
cl.A > A > A > A 469 3 Rush combo ending in a Climax.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C 192 245 0 31% Anywhere Ol' reliable.
Heavy Starter > 623C 328 350 0 47% Anywhere Not as reliable after lights, but still a big hitter.
Heavy Starter > 214A/236B 269 220 0 30% Anywhere The more reliable options, 214A leads to a safejump and 236B leaves them standing.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214BD, 623C/6623C/6623A 253 / 269
229
245
155
0.5 31% Anywhere The go to EX from lights, 623C is the most reliable, 6623A gives you the most oki and 6623C is the hardest and most risky ender.
Light Starter > 214BD, 214A, 623C 309 305 0.5 45% Corner 214A juggles on air hit, giving a DP followup.
Heavy Starter > 236BD, AC 463 330 0.5 43% Anywhere No oki, but big damage.
Heavy Starter > 236BD, 6623C 439 350 0.5 47% Anywhere Trades damage for better metergain, stun, and oki.
Heavy Starter > 236BD, 214A, 623C 479 410 0.5 55% Corner Gains a safejump on 623C, also a full refund on meter.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236236P 310 155 1 26% Anywhere Standard super confirm.
Light Starter > 214BD, 214A, 623AC 344 135 1 20% Corner Naturally does more damage.
Heavy Starter > 236BD, 4214AC, 623C 515 350 1 47% Anywhere Extended route thanks to 4214AC's ground bounce.
Heavy Starter > 236BD, 214A, 6623AC 529 240 1 37% Corner Allows him to go for run DP.
Light Starter > 214BD, 623C > 236236P 363 155 1.5 26% Anywhere Another standard super ender. (379 damage with 6623C)
Light Starter > 214BD, 214A, 623C > 236236P 412 215 1.5 39% Corner Corner version.
Heavy Starter > 236BD, 6623C > 236236P 549 260 1.5 45% Anywhere Getting 6623C ensure maximum damage.
Heavy Starter > 236BD, 214A, 623C > 236236P 582 320 1.5 53% Corner Corner version.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236236AC 430 155 2.0 26% Anywhere
Heavy Starter > 236BD, 4214AC, 623C > 236236P 566 190 2.0 32% Anywhere
Starter > BC, cl.C > 6A > 236BD, 6623C > 236236P 419/511 265/300 2.0 7%/13% Anywhere 1000/1250 Quick Max combo. Omission of 6A may be needed to prevent drops. Also, off Heavy starters, 2C can be used instead of cl.C for slightly more damage, however this can make followups more difficult, especially at longer ranges.
Starter > BC, cl.C > 6A > 236BD, 4214AC, 623C > 236236P 466/554 265/300 2.0 7%/13% Anywhere 1500 Quick Max combo.
Light Starter > 214BD, 623C > 236236AC 475 155 2.5 26% Anywhere
Light Starter > 214BD, 214A, 623C > 236236AC 517 215 2.5 39% Corner
Heavy Starter > 236BD, 6623C > 236236AC 619 190 2.5 34% Anywhere
Heavy Starter > 236BD, 214A, 623C > 236236AC 647 250 2.5 45% Corner

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236236P > 236236BD 564 155 3.0 26% Anywhere
Heavy Starter > 236BD, 4214AC, 623C > 236236AC 671 190 3.0 32% Anywhere
Starter > BC, cl.C > 6A > 236BD, 6623C > 2141236CD 567/673 265/300 3.0 7%/13% Anywhere 1000 Quick Max combo. Can use 623C instead of 6623C for slightly easier execution but less damage.
Starter > BC, cl.C > 623C > 236236P > 2141236CD 607/711 225/260 3.0 7%/13% Anywhere 1250/1500 Quick Max combo. Note the absence of 6A after the Quick Max > cl.C.
Light Starter > 214BD, 623C > 236236P > 236236BD 601 155 3.5 26% Anywhere
Light Starter > 214BD, 214A, 623C > 236236A > 236236BD 632 185 3.5 39% Corner
Heavy Starter > 236BD, 6623C > 236236C > 236236BD 753 190 3.5 34% Anywhere Note: Performing 6623C too early in this and similar routes will cause 236236BD to whiff on smaller characters. Delay your 6623C accordingly.
Heavy Starter > 236BD, 214A, 623C > 236236C > 236236BD 773 250 3.5 45% Corner

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > BC, cl.C > 623C > 236236AC > 2141236CD 704/816 225/260 4.0 7%/13% Anywhere Pretty much the 4-bar combo for this character, 1250 and 1500 Quick Max.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 236BD, 4214AC, 623C > 236236P > 2141236CD 871 190 5.0 19% Anywhere
cl.C/2C > 236BD, 236AC, BC, 623A > 236236A > 236236BD > 2141236CD 997/1007 130/150 5.0 17% Corner Hyper-specific corner only mid-combo Raw Max combo. Character has to be in the absolute corner, and 236BD must be directly from cl.C or 2C without using 6A. Jump-in starter recommended.

External Links

Haohmaru Combos by Kakuge
Haohmaru Combos by Meno


Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters