-Happy New Year 2025!

The King of Fighters XV/Haohmaru/Combos: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Faizer (talk | contribs)
Faizer (talk | contribs)
Line 184: Line 184:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Heavy Starter''' > BC, clC > 214A > 236236AC > CLIMAX || 816 || 310 || 3 || 20% || Anywhere || Still reliable.<br/> '''1250/1500MAX'''
| '''Heavy Starter''' > BC, clC > 214A > 236236AC > CLIMAX || 816 || 310 || 4 || 20% || Anywhere || Still reliable.<br/> '''1250/1500MAX'''
|-
|-
| '''Heavy Starter''' > BC, 2C > 623C > 236236AC > CLIMAX || 847 || 350 || 3 || 20% || Anywhere || Still not that reliable.<br/> '''1250/1500MAX'''
| '''Heavy Starter''' > BC, 2C > 623C > 236236AC > CLIMAX || 847 || 350 || 4 || 20% || Anywhere || Still not that reliable.<br/> '''1250/1500MAX'''
|}
|}



Revision as of 14:18, 11 March 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B, 2A, farB 65 Low confirm. 2A is stubby, but on hit will always chain to farB.
2B, clA, clC 110 Low into Heavy starter, need to be close to get clA. (Works after 2A)
jB, clA, clC > 6A 182 Crossup link into Heavy, works on non crossups too but 6A won't connect.

Heavy Starters

Combo Damage Notes
jC, clC > 6A 201 Standard heavy starter. Be aware that cl.C's huge activation proximity means a cancelled-into 6A can whiff. Omission may be necessary to prevent drops.
2C > 6A 137 Big damage starter. Reserve for guaranteed punishes due to 2C's slow startup.

Other Starters

Combo Damage Notes
CD 75 Standard CD, leads to big damage anywhere with and without cancels.
236CD 75 Shatter Strike, works the same as 214BD routes.
Counter jCD 125 Haohmaru's really good at fishing for these and getting big rewards.
6A 70 Overhead Quick Max starter.
236D 110 Used as mix in blockstrings.

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 121 0 Rush combo ending in a Special move (214K).
cl.A > A > A > C 240 1 Rush combo ending in a Super (236236P).
cl.A > A > A > D 367 2 Rush combo ending in a Max Super (236236AC).
cl.A > A > A > A 469 3 Rush combo ending in a Climax.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C 192 245 0 31% Anywhere Ol' reliable.
Heavy Starter > 623C 328 350 0 47% Anywhere Not as reliable after lights, but still a big hitter.
Heavy Starter > 214A/236B 269 220 0 30% Anywhere The more reliable options, 214A leads to a safejump and 236B leaves them standing.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214BD, 623C/6623C/6623A 253 / 269
229
245
155
0.5 31% Anywhere The go to EX from lights, 623C is the most reliable, 6623A gives you the most oki and 6623C is the hardest and most risky ender.
Light Starter > 214BD, 214A, 623C 309 305 0.5 45% Corner 214A juggles on air hit, giving a DP followup.
Heavy Starter > 236BD, AC 463 330 0.5 43% Anywhere No oki, but big damage.
Heavy Starter > 236BD, 6623C 439 350 0.5 47% Anywhere Trades damage for better metergain, stun, and oki.
Heavy Starter > 236BD, 214A, 623C 479 410 0.5 55% Corner Gains a safejump on 623C, also a full refund on meter.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236236P 310 155 1 26% Anywhere Standard super confirm.
Light Starter > 214BD, 214A, 623AC 344 135 1 20% Corner Naturally does more damage.
Heavy Starter > 236BD, 4214AC, 623C 515 350 1 47% Anywhere Extended route thanks to 4214AC's ground bounce.
Heavy Starter > 236BD, 214A, 6623AC 529 240 1 37% Corner Allows him to go for run DP.
Light Starter > 214BD, 623C > 236236P 363 155 1.5 26% Anywhere Another standard super ender. (379 damage with 6623C)
Light Starter > 214BD, 214A, 623C > 236236P 412 215 1.5 39% Corner Corner version.
Heavy Starter > 236BD, 6623C > 236236P 549 260 1.5 45% Anywhere Getting 6623C ensure maximum damage.
Heavy Starter > 236BD, 214A, 623C > 236236P 582 320 1.5 53% Corner Corner version.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236236AC 430 155 2 26% Anywhere Bigger and badder.
Light Starter > 214BD, 214A, 623C > 236236P, 4214AC 457 215 2 42% Corner 4214AC OTGs for extra damage, at the cost of oki.
Heavy Starter > 236BD, 4214AC, 623C > 236236P 610 260 2 45% Anywhere Super ending extension.
Heavy Starter > 236BD, 214A, 623C > 236236P, 4214AC 627 320 2 53% Corner Wave route into OTG.
Light Starter > 214BD, 623C > 236236AC 475 155 2.5 26% Anywhere Even bigger. (491 with 6623C)
Light Starter > 214BD, 214A, 623C > 236236AC 517 215 2.5 39% Corner Even badder.
Heavy Starter > 236BD, 6623C > 236236AC 661 260 2.5 45% Anywhere Even even bigger than the last ones.
Heavy Starter > 236BD, 4214AC, 623C > 236236P, 4214AC 652 260 2.5 45% Midscreen 2 Bar Wave route into OTG.
Heavy Starter > 236BD, 214A, 623C > 236236AC 687 320 2.5 53% Corner Corner route but boom.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236236C > 236236BD 564 155 3 26% Anywhere Point Route, using 236236C makes sure the super aftewards hits.
Heavy Starter > 236BD, 4214AC, 623C > 236236AC 707 260 3 45% Anywhere Point Route.
Heavy Starter > 236BD, 214A, 623C > 236236AC, 4214AC 732 320 3 53% Corner Point Route with an OTG
Heavy Starter > BC, clC > 214A > 236236C > CLIMAX 729 310 3 20% Anywhere His most reliable QM route, works after Lights too.
1250/1500MAX
Heavy Starter > BC, 2C > 623C > 236236C > CLIMAX 750 350 3 20% Anywhere The explosive one.
1250/1500MAX
Light Starter > 214BD, 623C > 236236C > 236236BD 601 155 3.5 26% Anywhere The usual. (617 with 6623C)
Light Starter > 214BD, 214A, 623C > 236236A > 236236BD 632 185 3.5 40% Corner Also the usual.
Heavy Starter > 236BD, 6623C > 236236C > 236236BD 787 260 3.5 43% Anywhere As always, using 236236C is important to make sure the super after hits.
Heavy Starter > 236BD, 214A, 623C > 236236C > 236236BD 802 320 3.5 53% Corner Corner route, same thing applies.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > BC, clC > 214A > 236236AC > CLIMAX 816 310 4 20% Anywhere Still reliable.
1250/1500MAX
Heavy Starter > BC, 2C > 623C > 236236AC > CLIMAX 847 350 4 20% Anywhere Still not that reliable.
1250/1500MAX

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 236BD, 4214AC, 623C > 236236P > 2141236CD 871 190 5.0 19% Anywhere
cl.C/2C > 236BD, 236AC, BC, 623A > 236236A > 236236BD > 2141236CD 997/1007 130/150 5.0 17% Corner Hyper-specific corner only mid-combo Raw Max combo. Character has to be in the absolute corner, and 236BD must be directly from cl.C or 2C without using 6A. Jump-in starter recommended.

External Links

Haohmaru Combos by Kakuge
Haohmaru Combos by Meno


Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters