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The King of Fighters XIV/Luong: Difference between revisions
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Far A | Far A | ||
Appears neutral on block. Hits high. | |||
Luong will strike the opponents face with her palm. | |||
Does not chain. Will cancel into special moves. | |||
Far B | Far B | ||
-1 on block (?). Slightly disadvantageous but safe. Hits high. | |||
Luong does a high side kick. | |||
Does not chain. Does not cancel into special moves. | |||
Far C | Far C | ||
Surprisingly, there is only a slight disadvantage on this normal when blocked. Hits mid. | |||
Luong leans forward a little to perform a strike with her palm. | |||
Does not chain. Does not cancel into special moves. | |||
Far D | Far D | ||
Very negative on block but the push back makes it somewhat safe. Hits high. | |||
Luong will do a leaning high roundhouse kick. Does not chain. Does not cancel. | |||
'''Close''' | '''Close''' |
Revision as of 01:40, 24 August 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A
Appears neutral on block. Hits high. Luong will strike the opponents face with her palm. Does not chain. Will cancel into special moves.
Far B
-1 on block (?). Slightly disadvantageous but safe. Hits high. Luong does a high side kick. Does not chain. Does not cancel into special moves.
Far C
Surprisingly, there is only a slight disadvantage on this normal when blocked. Hits mid. Luong leans forward a little to perform a strike with her palm. Does not chain. Does not cancel into special moves.
Far D
Very negative on block but the push back makes it somewhat safe. Hits high. Luong will do a leaning high roundhouse kick. Does not chain. Does not cancel.
Close
Close A
Close B
Close C
Close D
Crouching
Crouching A
Crouching B
Crouching C
Crouching D
Jumping
Jump A
Jump B
Jump C
Jump D
Blowback
Stand CD
Jumping CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)