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The King of Fighters XIV/Najd
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Retribution of the Unknown - Hold then release /
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Low, Anywhere |
(combo here) = xxx dmg |
1 Meter |
Anywhere |
(combo here) = xxx dmg |
2 Meters |
Anywhere |
(combo here) = xxx dmg |
Gameplay Overview
Health: 950
A new challenger has entered the KOF series. Najd is a college student in the daytime, but at night, she is a caped crusader who fights crime. If you want to overwhelm your opponent with combos and you had enough of the base roster, Najd is the lady for you. Her damage output is crazy, a super that covers almost full screen, and of course, the elephant in the room, her dropkick. All this and more make Najd a deadly threat on the field
Normals
Standing
- st. A: This jab can stop incoming close hops. Chains into other standing and crouching light normals. Whiffs on crouching opponents.
- st. B: This kick has more range vertically and horizontally than st. A. Can hit crouching opponents.
- st. C: Najd stays stationary while performing a twisting back hand punch. Whiffs on crouching opponents
- st. D: Najd moves forward slightly while performing a round kick. Has more horizontal range than st. C and has a lower height vertically.
Close
- cl. A: A special cancel-able quick elbow that can chain from other standing/crouching light normals. Links into cl.C.
- cl. B: Not a low kick. Special cancel-able and can be chained from Najd’s other standing /crouching light normals.
- cl. C: Najd twirls around & hits the opponent 4 times. Special cancel-able on the 4th hit.
- cl. D: Hits twice. More damage than cl. C. Special cancel-able on the 1st or 2nd hit.
Crouching
- cr. A: This crouching jab can be chain into itself or other standing and crouching light normals. Special cancel-able as well
- cr. B: A chain-able crouching kick to be used to start combos starting low or as a short ranged poke
- cr. C: MK2 uppercut because it pops the opponent in the air. Can be special cancelled on block or on hit to juggle afterwards Moves Najd forward a bit. Terrible anti-air. Unsafe on block.
- cr. D: A sweep with good horizontal range. Special cancel-able.
Jumping
- j. A: Hits at a downward angle but lacks vertical range.
- j. B: This kick points towards the opponent, horizontally. Good for air-to-air. Can be low profiled if performed too early in her jump arc.
- j. C: Crosses up only.
- j. D: A deep angled jump-in attack or to jump away with defensively. Can be used as an instant overhead.
Blowback
- st. CD: A strong dark stab that moves Najd forward. Wall splats on hit, reliably into qcfx2+AC or last hit of her ex rekka string (qcf+AC, hcb+P, f+P)
- j. CD: Deep angled downward dark stab. Good for starting jump-in pressure or to use as an early air-to-air attack.
Throws
Piercing Malice - (b/f+C) close
- Najd chops the opponent away towards the corner of the screen.
- Can be broken
- Hard knockdown
Blinding Mercy - (b/f+D) close
- Najd swings the opponent around to throw them over her shoulder. The opponent lands close enough to provide good okizeme setups (example, super jump C, safe jump, etc)
- Can be broken
- hard knockdown
Command Moves
Wings of Eternity - (f+A)
- Cancelable poke. Low profiles but is rather slow.
Storm of Valor - (f+C) (in air)
- 2-hit air-to-air that puts the opponent in a juggle state.
Special Moves
Alluring Rains - (hcb + A/C)
- (description here)
- 7f startup
- Hard knockdown for corner pressure
- 110 damage
EX: 4f startup, with invulnerability. Launches the opponent. Slightly longer range
Blades of Purity 1 - (qcf + A/C)
- (description here)
- A version 1st hit is safest being only -5 on block
- Follow ups can be delayed to frametrap opponents
- Any hit of her Rekkas can be canceled into dropkick
- A version is one of her fastest/longest punishers (8f).
- (description here)
EX: Launches the enemy at the end
- Blades of Purity 2 - (hcb + A/C)
- (description here)
- Blades of Purity 3 - (towards + A/C)
- (description here)
EX: (description here)
Vow of Glory - (hcb + B)
- (description here)
- High(air) & Special counter
- 3f startup?
- 100dmg
EX: 1f startup (reversal). 140dmg and a hard knockdown
The Enduring Dream - (hcb + D)
- (description here)
- Mid (grounded pokes) counter
- 3f startup?
- 100dmg
EX: 1f startup (reversal), 140dmg + hard knockdown
Calamity Flash - (hcf + B)
- (description here)
- Low counter
- 3f startup?
- 100dmg
EX: 1f startup (reversal), 140dmg + hard knockdown
Retribution of the Unknown - (Press and release B or D)
- Najd performs a shadow flying kick that travels mid-air horizontally towards the opponent.
- Has different levels depending on how long you press then release the button.
- LVL 1 Drop Kick: 3s - 100 dmg, 100 stun
- Lvl 2 Drop Kick: 10s - 150 dmg, 100 stun
- Lvl 3 Drop Kick: 20s - 200 dmg, 140 stun - Pops straight up for extension
- Lvl 4 Drop Kick: 30s - 250 dmg, 200 stun - Wall bounce
- More info here: https://twitter.com/Reiki_Kito/status/984468476432564224
EX:
- Lv.1 EX Drop Kick: 1.5 sec, 140 Damage - hard knockdown(?)
- Lv.2 EX Drop Kick: 4.5 sec, 180 Damage - Allows cr.C to juggle in corner; allows qcf C to juggle mid-screen.
- Lv.3 EX Drop Kick: 9 sec, 240 Damage -
- Lv.4 EX Drop Kick: 12 sec, 300 Damage - Wall bounce; impossible even for 1500 Max Mode unless raw activation.
- Fully projectile invulnerable
Super Special Moves
Exhale of the Earth - (qcb, qcb + A/C)
- (description here)
- (description here)
- (description here)
Max:
Virtue of Deceit - (qcf, qcf + A/C)
- A shadow arm that reaches ¾ of the screen (EX almost full).
- Counts as a projectile. Lots of active frames making it very hard to get around (a very well timed running roll will do), and is basically unpunishable outside of GCAB.
- Regular version has a little start-up invulnerability. EX is has seemingly fully invincible startup.
- Regular version has 16f startup, and EX has 8f.
Climax Super Special Moves
Scorching Fate - (qcf, hcb + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Frame Data
Videos
Contributors
External Links
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Discussion Threads
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