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The King of Fighters XIV/Oswald: Difference between revisions
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=Throws= | =Throws= | ||
<div class="toccolours mw-collapsible mw-collapsed">'''Normal Throws''' | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | {{MoveData | ||
|image=Oswald_2_Grab.jpg | |image=Oswald_2_Grab.jpg | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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* Both throws get you LP Q into a mixup guaranteed due to the hard knockdown. | * Both throws get you LP Q into a mixup guaranteed due to the hard knockdown. | ||
}} | }} | ||
}} | }}</div> | ||
</div> | |||
=Command Moves= | =Command Moves= | ||
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|recovery=28 | |recovery=28 | ||
|hitAdv= 2 | |hitAdv= 2 | ||
|blockAdv= | |blockAdv= -6 (point blank)/ -4 (furthest after cl. C/D and cr. C) | ||
|hitbox=[https://drive.google.com/open?id=1tsE1s3dSbVpgdFiXSqC5gjY00kHXj1Hc Hitbox] | |hitbox=[https://drive.google.com/open?id=1tsE1s3dSbVpgdFiXSqC5gjY00kHXj1Hc Hitbox] | ||
|invul= | |invul= | ||
Line 678: | Line 679: | ||
=Special Moves= | =Special Moves= | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Queen (→↓↘ + A/B/C/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version= A/B | |||
|damage=40 | |||
|stun=40 | |||
|startup=57 | |||
|active= 14 | |||
|recovery=Recovers 8 frames before activation | |||
|hitAdv=34:(Earliest) to 42:(Latest) | |||
|blockAdv=32:(Earliest) to 40:(Latest) | |||
|hitbox=[https://drive.google.com/open?id=1gAblYp0Ofqni1DAbtWVz8GzHm1GExFel Hitbox - A Version] / [https://drive.google.com/open?id=1DwsJyPda2WNa-Fmdx1bG4Hoq5o6w4-Ht Hitbox - B Version] | |||
|invul= | |||
|description= | |||
}} | |||
{{AttackData-KOFXIV | |||
|version= C/D | |||
|damage=40 | |||
|stun=40 | |||
|startup=66 | |||
|active= 14 | |||
|recovery=Recovers 8 frames before activation | |||
|hitAdv=41:(Earliest) to 48:(Latest) | |||
|blockAdv=39:(Earliest) to 46:(Latest) | |||
|hitbox=[https://drive.google.com/open?id=1uEEtgPMSAUWyKiEfHJPHBUxKs1CUuF7Q Hitbox - C Version] / [https://drive.google.com/open?id=1RrdtoSkxq-TrHpBX3WRYK67TSvruSLTt Hitbox - D Version] | |||
|invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=EX Queen (→↓↘ + AC/BD) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage=40 (x4) | |||
|stun=0 | |||
|startup=53 | |||
|active= 23 | |||
|recovery=Recovers 22 frames before activation | |||
|hitAdv=48:(Earliest) to 65:(Latest) | |||
|blockAdv=46:(Earliest) to 63:(Latest) | |||
|hitbox=[https://drive.google.com/open?id=19RyFj6Md7d026LjR5xym15vBmhxWqrfp Hitbox - AC Version] / [https://drive.google.com/open?id=1U8C0LP9ZQa4JjKFZHZoDNPRMdGj9DyY7 Hitbox - BD Version] | |||
|invul= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=King (←↓↙ + B/D) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage= | |||
|stun= | |||
|startup=5 | |||
|active=12 (Counter Window) | |||
|recovery=34 | |||
|hitAdv=Upper Body Counter | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1wyxCIWRX2oou-AbaU-RStoE6B-n6NoTX Hitbox] | |||
|invul= | |||
|description= *When the counter activates for the B version, Oswald appears behind opponent on the ground. | |||
*When the counter activates for the D version, Oswald appears behind opponent in the air. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=EX King (←↓↙ + BD) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|damage= | |||
|stun= | |||
|startup=3 | |||
|active=16 (Counter Window) | |||
|recovery=24 | |||
|hitAdv=Upper Body Counter | |||
|blockAdv= | |||
|hitbox=[https://drive.google.com/open?id=1E2-PEFTW7Z8pc5raC_mz1RNl-oloiW-4 Hitbox] | |||
|invul=Full: 1 to 2 (2 Frames) | |||
|description= *When the counter activates, Oswald appears behind opponent on the ground. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Spade (↓↙← + A/C) | |||
|data= | |||
{{AttackData-KOFXIV | |||
|version=A | |||
|damage=40 | |||
|stun=30 | |||
|startup=13 | |||
|active=12 (Proximity Box Detection) / 5 (Active Attack) | |||
|recovery=25 (Proximity Box Whiff) / 31 (After Active Attack) | |||
|hitAdv=-15 (As Rekka Starter) / SKD (As 2nd or 3rd hit of Rekka) | |||
|blockAdv=-17 | |||
|hitbox=[https://drive.google.com/open?id=19b5p-j2kghri8SlTGqqa4EAirBv4arhh Hitbox - Proximity Box Whiff] / [https://drive.google.com/open?id=1tGNGfLR_4fV9C5fT1KUEwoWbR8eVpD45 Hitbox - Active Attack] | |||
|invul= | |||
|description= | |||
}} | |||
{{AttackData-KOFXIV | |||
|version=C | |||
|damage=72 | |||
|stun=30(x2) | |||
|startup=6 | |||
|active=2 (27 :(Proximity Box Detection)) / 2 (7) 5:(Active Attack) | |||
|recovery=25:(Proximity Box Whiff) / 33 :(After Active Attack) | |||
|hitAdv=-17 (As Rekka Starter) / SKD (As 2nd or 3rd hit of Rekka) | |||
|blockAdv=-19 | |||
|hitbox=[https://drive.google.com/open?id=1Y4ocY7oli6H7kEC3rfUQa22utaSzmVIh Hitbox - Proximity Box Whiff] / [https://drive.google.com/open?id=1Xqt6K3gMbRp4IrqmBkTNz_kwSf4Dxc7I Hitbox - Active Attack] | |||
|invul= | |||
|description= | |||
}} | |||
}} | |||
'''Spade''' - (qcb + A/C) | '''Spade''' - (qcb + A/C) | ||
* (description here) | * (description here) | ||
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'''Diamond''' - (qcf + A/C) | '''Diamond''' - (qcf + A/C) | ||
* | * Oswald slashes forward with his cards | ||
* (description here) | * (description here) | ||
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* (description here) | * (description here) | ||
=Super Special Moves= | =Super Special Moves= |
Latest revision as of 18:24, 16 April 2022
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Ace - [Heart (Derivation)] + +
Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - , + / HOLD OK (!)
Royal Flush (10, Jack, Queen, King, Ace) - + / (!)
Climax Super Special Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Health: 950
Normals
Far A |
---|
Far B |
---|
Far C |
---|
Far D |
---|
Close A |
---|
Close B |
---|
Close C |
---|
Close D |
---|
Crouching A |
---|
Crouch B |
---|
Crouch C |
---|
Crouch D |
---|
Jump A |
---|
Jump B |
---|
Jump C |
---|
Jump D |
---|
Hop A |
---|
Hop B |
---|
Hop C |
---|
Hop D |
---|
Standing CD |
---|
Jump CD |
---|
Hop CD |
---|
Throws
2 - (close, ← or → + C) |
---|
3 - (close, ← or → + D) |
---|
Command Moves
10 - (↘ + A) |
---|
J - (→ + A) |
---|
Special Moves
Queen (→↓↘ + A/B/C/D) |
---|
EX Queen (→↓↘ + AC/BD) |
---|
King (←↓↙ + B/D) |
---|
EX King (←↓↙ + BD) |
---|
Spade (↓↙← + A/C) |
---|
Spade - (qcb + A/C)
- (description here)
EX: (description here)
- (follow up) - (qcb + A or C)
- EX: (description here)
Diamond - (qcf + A/C)
- Oswald slashes forward with his cards
- (description here)
- (description here)
EX: (description here)
- (follow up) - (qcf + A or C)
- EX: (description here)
Club - (qcb + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Club - (qcb + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Heart - (qcf + B/D)
- (description here)
- (description here)
- (description here)
EX: (description here)
Ace - [Heart (Derivation)] (qcf + C+D)
- (description here)
- (description here)
- (description here)
Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - (qcf, hcb + A/C) HOLD OK
- (description here)
- (description here)
- (description here)
Max:
Royal Flush (10, Jack, Queen, King, Ace) - (hcbx2 + A or C)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
JOKER - (qcf, qcf + A+C)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
Anywhere
- cr. B, cr. A, qcb+A, qcf+A, qcb+B = (154 dmg) - 1, Queen Follow-up **
- cr. B, cr. A, df+A, qcb+A, delay qcf+A, qcb+B = (175 dmg)
- cr. B, cr. A, df+A, qcb+A, qcf+A, qcb+C, qcb+C = (182 dmg)
- cr. D (1 hit), f+A, qcb+B, qcf+A, qcb+C, qcb+C = (204 dmg)
Midscreen Only
- cr. B, cr. A, df+A, qcb+A, qcf+B, qcb+B = (183 dmg)
- cr. B, cr. A, df+A, qcb+A, qcf+A, qcf+D, qcf+CD = (262 dmg) - 6
Corner
- cr. D (1 hit), f+A, qcb+B, qcb+C, qcf+C, qcf+C = (220 dmg)
1 meter
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B, cr. A, df+A, qcb+A, qcf+A, qcb+C, qcb+C (SC), qcf, hcb+A/C = (301 dmg) - 8
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, qcf+BD, qcf+CD = (306 to 308 dmg)
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, qcf+A, qcb+D = (297 dmg)
- cr. B, cr. A, df+A, (BC), cl. D, df+A, qcb+AC, qcf+BD, qcf+CD = (322 dmg)
- cr. B, cr. A, df+A, (BC), cl. D, f+A, qcb+AC, qcf+BD, qcf+CD = (339 to 341 dmg)
1000 Max Mode and up/ All Positions/ Midscreen Only
- cr. B, cr. A, df+A, qcb+A, qcf+D, qcf+C (SC), qcf, hcb+A/C (Hold and Release) = (306 to 310 dmg)
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, qcf+BD, delay df+A, qcb+D, delay qcb+C, qcb+D = (320 dmg) - 14
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcf+BD, qcf+CD = (336 dmg)
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcf+BD, qcb+C, qcf+D, qcf+CD = (374 dmg) - 16
1000 Max Mode and up/ All Positions/ Corner
- cr. D (1 hit), f+A, qcb+B, qcb+C, qcf+C, qcf+C (SC), qcf, hcb+A/C (Hold and Release) = (352 to 360 dmg)
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcf+AC, qcb+BD, df+A, qcb+D, qcf+C, qcb+B = (305 dmg)
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+AC, qcb+C, qcf+C, qcb+B = (320 dmg) - 19
1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, delay qcb+AC, qcb+BD, df+A, qcb+D, delay qcb+C, qcb+B = (313 dmg)
1250 Max Mode and up/ 2nd and 3rd Positions/ Midscreen Only
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, delay qcb+AC, qcb+BD, df+A, qcb+D, qcf+D, qcf+CD = (382 dmg) - 21
2 meters
1000 Max Mode and up/ All Positions/ Anywhere
- cr. B, cr. A, df+A, qcb+A, qcf+A/C, qcb+C, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (406 dmg) - 22
- cr. D (1 hit), f+A, qcb+B, qcf+C, qcb+C, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (446 to 448 dmg) - 23
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (475 to 479 dmg)
1000 Max Mode and up/ All Positions/ Corner
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+C (SC), hcb(x2)+AC, qcf+A, qcb+C, qcb+B = (443 dmg) - 25
1250 Max Mode and up/ 2nd and 3rd Positions/ Anywhere
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, delay qcb+C, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (486 to 490 dmg) - 26
1250 Max Mode and up/ 2nd and 3rd Positions/ Corner
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+AC, hcb(x2)+AC, qcb+C, qcf+C, qcb+B = (472 dmg)- 27
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, qcb+D, delay qcb+C, qcf+A, qcf+C (SC), qcf, hcb+AC = (502 dmg) - 28 **
1500 Max Mode/ 3rd Position/ Midscreen Only
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+AC, qcf+BD, df+A, qcb+D, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (511 dmg) - 29
1500 Max Mode/ 3rd Position/ Corner
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcf+BD, df+A, dp+BD, qcf+B, qcf+C (SC), qcf, hcb+AC (Hold and Release) = (517 dmg) - 30
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
1500 Max Mode/ 3rd Position/ Corner
- cr. B, cr. A, df+A, (BC), cr. D (1 hit), f+A, qcb+BD, df+A, dp+AC, hcb(x2)+AC, qcb+C, delay qcf+A, delay qcf+C (SC), qcf(X2)+AC = (707 dmg) - Link
Misc
Oswald’s Rekka Routes
Outside of Max Mode, Oswald has four moves that chain together in combination up to 3. Meaning that he can perform up to three moves, in one rekka route with some conditions: A move can be used twice in a rekka route only as the starter and ender.
a. The starter will never knockdown. It can be used as a juggle after raw df+A.
b. Mid and Ender will always knockdown with their intended effects:
- qcb+K will hard knockdown.
- qcf+K will wall bounce. Its follow-up, qcf+CD can be used as an ender or as the fourth move after qcf+K ender.
- qcb+P and qcf+P will soft knockdown but can juggle as well. Their follow-ups, (qcb+P, qcb+P) or (qcf+P, qcf+P), are considered enders and can be used as fourth moves.
EX Rekka
Inside Max Mode, Oswald has access to EX versions of his rekka moves, which he can perform a combination up to 3 EX moves followed by a combination up 3 normal rekka moves in one route. These are the conditions applied to EX moves in an EX rekka route:
- An EX move can be used twice in an EX route only as the start and ender.
- Starter EX moves will always knockdown with the intended effects.
- EX rekka route will end immediately after performing a normal rekka move.
- EX rekka move follow-ups can be used as fourth moves in EX rekka routes.
- The first normal rekka, after ex rekkas, will knockdown.
Frame Data
Videos
Contributors
External Links
Help improve this wiki by adding suggestions and comments to this google doc: https://docs.google.com/document/d/1DgNAKi7BnhMa1R5DgvMtrdCG7_EFzLHA6riyZ9Zaz2Y/edit
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Discussion Threads
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