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Samurai Shodown IV/Amakusa: Difference between revisions
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'''WIP''' | '''WIP''' | ||
[[File:Amakusa Colors IV.png|thumb|right |<center><b>Colors</b></Center>]] | |||
==Overview== | ==Overview== | ||
===Slash=== | ===Slash=== | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| pros= | | pros= | ||
* '''Long-range normals with good reach''' | |||
* '''Left and right teleport''' | |||
* '''Decent fireball in Slash with a rage enhanced variant''' | |||
* '''Bust does everything better than Slash''' | |||
| cons= | | cons= | ||
* '''Tied lowest health''' | |||
* '''Floaty jumps''' | |||
* '''Most attacks are slow''' | |||
* '''Huge recovery on most attacks''' | |||
* '''Needs rage to keep up in damage, but rage only lasts 6 seconds''' | |||
* '''Nearly all combos rely on throw''' | |||
* '''Slash has no exclusive combos, or any reason to pick it over Bust''' | |||
}} | }} | ||
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: Unarmed backhit infinite. Very weak, overall pointless but it's there. | : Unarmed backhit infinite. Very weak, overall pointless but it's there. | ||
* (Corner) Back throw > n.2C > 2C | * (Corner) Back throw > n.2C > 2C | ||
* n.2C | * n.2C > WFT | ||
* CD BBC or 14-hit CD (12) xx WFT | * CD BBC or 14-hit CD (12) xx WFT | ||
===Bust=== | ===Bust=== | ||
* Throw > 66A > 623D > 3S OTG | * Throw > 66A > 623D > 3S OTG | ||
* (Corner) Back throw > 66A > n.2B xx r.236A > n.2C | * (Corner) Back throw > 66A > n.2B xx r.236A > n.2C > WFT | ||
: Does not work on Ukyo. | : Does not work on Ukyo. | ||
* (Corner) 14-hit CD (12) xx r.236A > n.2C | * (Corner) 14-hit CD (12) xx r.236A > n.2C > WFT | ||
* (Corner) [14-hit CD (12) xx r.236A]xN | * (Corner) [14-hit CD (12) xx r.236A]xN | ||
: Pseudo corner infinite where Amakusa can loop back into CD off of a close r.236A due to its rage enhanced variant. Only issue is it requires Amakusa be in rage, so eventually the infinite will end because the rage timer will end. Try to end it with WFT before that happens to maximize your damage. In general, though, r.236A allows for a lot of combo flexibility in the corner. | : Pseudo corner infinite where Amakusa can loop back into CD off of a close r.236A due to its rage enhanced variant. Only issue is it requires Amakusa be in rage, so eventually the infinite will end because the rage timer will end. Try to end it with WFT before that happens to maximize your damage. In general, though, r.236A allows for a lot of combo flexibility in the corner. | ||
* (Corner) 14-hit CD (12) xx r.236A > n.5B xx r.236A > n.2C xx WFT | * (Corner) 14-hit CD (12) xx r.236A > n.5B xx r.236A > n.2C > WFT | ||
* 6D xx r.236A > 6D xx WFT | |||
: Basara only combo that confirms into WFT. | |||
{{Navbox SS4}} | {{Navbox SS4}} |
Latest revision as of 08:06, 27 June 2024
WIP
Overview
Slash
Bust
[ Info Needed ] | |
Pros | Cons |
|
|
Move List
Normals
Special Moves and WFTs
Combos
Universal
- Throw > 2C
- Back throw > 66A > n.2C > 3S OTG
- Back throw > 66A > 14-hit CD
- Does not work against Hanzo.
- Back throw > 66A > n.2B xx WFT
- Back throw > [66P > n.5P]
- Unarmed backhit infinite. Very weak, overall pointless but it's there.
- (Corner) Back throw > n.2C > 2C
- n.2C > WFT
- CD BBC or 14-hit CD (12) xx WFT
Bust
- Throw > 66A > 623D > 3S OTG
- (Corner) Back throw > 66A > n.2B xx r.236A > n.2C > WFT
- Does not work on Ukyo.
- (Corner) 14-hit CD (12) xx r.236A > n.2C > WFT
- (Corner) [14-hit CD (12) xx r.236A]xN
- Pseudo corner infinite where Amakusa can loop back into CD off of a close r.236A due to its rage enhanced variant. Only issue is it requires Amakusa be in rage, so eventually the infinite will end because the rage timer will end. Try to end it with WFT before that happens to maximize your damage. In general, though, r.236A allows for a lot of combo flexibility in the corner.
- (Corner) 14-hit CD (12) xx r.236A > n.5B xx r.236A > n.2C > WFT
- 6D xx r.236A > 6D xx WFT
- Basara only combo that confirms into WFT.