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The King of Fighters XIV: Difference between revisions
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=Characters= | =Characters= | ||
<gallery mode="packed-hover"> | |||
Image:kyoxiv3.jpg|''[[Kyo_Kusanagi_(XIV)|Kyo]]'' (Kyo) | |||
Image:Benimaruxiv2.jpg|''[[Benimaru_Nikaido_(XIV)|Benimaru]]'' (Benimaru) | |||
Image:Daimonxiv2.jpg|''[[Goro_Daimon_(XIV)|Goro Daimon]]'' (Daimon) | |||
</gallery> | |||
[[File:Teamjapanixiv.jpg|center]] | |||
<gallery mode="packed-hover"> | |||
Image:Terryxiv.jpg|''[[Terry_Bogard_(XIV)|Terry Bogard]]'' (Terry Bogard) | |||
Image:Andyxiv2.jpg|''[[Andy_Bogard_(XIV)|Andy Bogard]]'' (Andy Bogard) | |||
Image:Joexiv.jpg|''[[Joe_Higashi_(XIV)|Joe Higashi]]'' (Joe Higashi) | |||
</gallery> | |||
[[File:Teamfatalfuryxiv.jpg|center]] | |||
<gallery mode="packed-hover"> | |||
Image:nelsonxiv.jpg|''[[Nelson_(XIV)|Nelson]]'' (Nelson) | |||
Image:zarinaxiv.jpg|''[[Zarina_(XIV)|Zarina]'' (Zarina) | |||
Image:hattorixiv.jpg|''[[Bandeiras_Hattori_(XIV)|Bandeira Hattori]'' (Banderia Hattori) | |||
</gallery> | |||
[[File:Teamsouthamericaxiv.jpg|center]] | |||
<gallery mode="packed-hover"> | |||
Image:Iorixiv2.jpg|''[[Iori_Yagami_(XIV)|Iori Yagami]]'' (Iori Yagami) | |||
Image:maturexiv.jpg|''[[Mature_(XIV)|Mature]'' (Mature) | |||
Image:vicexiv.jpg|''[[Vice_(XIV)|Vice]'' (Vice) | |||
</gallery> | |||
[[File:Teamyagamixiv.jpg|center]] | |||
*[[Kyo Kusanagi (XIV)| Kyo Kusanagi]] | *[[Kyo Kusanagi (XIV)| Kyo Kusanagi]] |
Revision as of 03:00, 26 April 2016
Introduction
Note: Game is still in-development; things are subject to change. KOF XIV is the latest entry of the KOF series, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). More information & details coming soon!
Notation
Attacks
A - Light Punch
B - Light Kick
C - Strong Punch
D - Strong Kick
CD - Blowback Attack
P - With either Light Punch or Strong Punch
K - With either Light Kick or Strong Kick
AB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter
s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version
Far D - Standing far D
d.B - Crouching or down B
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
j. - Jump/jumping - Press and hold up-back/up/up-forward
Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward
Hop - Tap up-back/up/up-forward
Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward
cl. – Close – Close standing attack (e.g. cl.C)
cr. – Crouch – Crouching attack (e.g. cr.B)
st. – Stand – Standing attack (e.g. st.B)
bb. – Backdash – Tap back twice quickly
ff. - Dash - Tap forward twice quickly
Characters
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Kyo (Kyo)
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Benimaru (Benimaru)
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Goro Daimon (Daimon)
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Terry Bogard (Terry Bogard)
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Andy Bogard (Andy Bogard)
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Joe Higashi (Joe Higashi)
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Nelson (Nelson)
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Zarina] (Zarina)
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Bandeira Hattori] (Banderia Hattori)
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Iori Yagami (Iori Yagami)
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Mature] (Mature)
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Vice] (Vice)