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=Movelist=
=Movelist=
(*) = EX OK
(!) = MAX OK
'''Throws'''
Jadou-Geri - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]
Zujou Sashi - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
'''Command Normals'''
Mukuro Zuki - [[image:fd.gif]] + [[image:a.gif]]
Hagewashi-Geri - in air, [[image:dn.gif]] + [[image:b.gif]]
Sankaku-Tobi - in air near edge of the screen, [[image:uf.gif]]
'''Special Moves'''
Tatsumaki Shippuzan - charge briefly [[image:dn.gif]] then [[image:up.gif]] + [[image:a.gif]] / [[image:c.gif]] *
Hishou Kuretsuzan • Front - charge briefly [[image:dn.gif]] then [[image:uf.gif]] + [[image:b.gif]] / [[image:d.gif]] *
:Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan • Front, [[image:b.gif]] / [[image:d.gif]]
::Shitotsu Bunki - after Hishou Kuretsuzan, any direction
Hishou Kuretsuzan • Back - charge briefly [[image:dn.gif]] then [[image:up.gif]] / [[image:ub.gif]] + [[image:b.gif]] / [[image:d.gif]] *
:Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan • Back, [[image:b.gif]] / [[image:d.gif]]
::Shitotsu Bunki - after Hishou Kuretsuzan, any direction
Senpuu Hien Shitotsu - charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]] / [[image:d.gif]] *
:Shitotsu Bunki - after Senpuu Hien Shitotsu, any direction
Kyoushuu Shitotsu - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] *
'''Super Special Moves'''
Shin! Chouzetsu Tatsumaki Shinkuzan - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] / [[image:c.gif]] !
Shissou Kyoujinzan - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] !
'''Climax Desperation Move'''
Shin! Chouzetsu Senpuu Hien Shitotsu - [[image:hcf.gif]] [[image:hcf.gif]] + [[image:b.gif]] [[image:d.gif]]


=Quick Combo Reference=
=Quick Combo Reference=

Revision as of 07:32, 19 July 2016

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Jadou-Geri - close / +

Zujou Sashi - close / +

Command Normals

Mukuro Zuki - +

Hagewashi-Geri - in air, +

Sankaku-Tobi - in air near edge of the screen,

Special Moves

Tatsumaki Shippuzan - charge briefly then + / *

Hishou Kuretsuzan • Front - charge briefly then + / *

Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan • Front, /
Shitotsu Bunki - after Hishou Kuretsuzan, any direction

Hishou Kuretsuzan • Back - charge briefly then / + / *

Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan • Back, /
Shitotsu Bunki - after Hishou Kuretsuzan, any direction

Senpuu Hien Shitotsu - charge briefly then + / *

Shitotsu Bunki - after Senpuu Hien Shitotsu, any direction

Kyoushuu Shitotsu - + / *

Super Special Moves

Shin! Chouzetsu Tatsumaki Shinkuzan - + /  !

Shissou Kyoujinzan - + /  !

Climax Desperation Move

Shin! Chouzetsu Senpuu Hien Shitotsu - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A

Far B

Far C

Far D

Close

Close A

Close B

Close C

Close D

Crouching

Crouching A

Crouching B

Crouching C

Crouching D

Jumping

Jump A

Jump B

Jump C

Jump D

Blowback

Stand CD

Jumping CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina