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The King of Fighters XIV/Benimaru Nikaido: Difference between revisions
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'''Standing''' | '''Standing''' | ||
Far A | Far A: | ||
Far B | Far B: | ||
Far C | Far C: | ||
Far D | Far D: | ||
'''Close''' | '''Close''' | ||
Close A | Close A: | ||
Close B | Close B: | ||
Close C | Close C: | ||
Close D | Close D: | ||
'''Crouching''' | '''Crouching''' | ||
Crouching A | Crouching A: | ||
Crouching B | Crouching B: | ||
Crouching C | Crouching C: | ||
Crouching D | Crouching D: | ||
'''Jumping''' | '''Jumping''' | ||
Jump A | Jump A: | ||
Jump B | Jump B: | ||
Jump C | Jump C: | ||
Jump D | Jump D: | ||
'''Blowback''' | '''Blowback''' | ||
Stand CD | Stand CD: | ||
Jumping CD | Jumping CD: | ||
=Throws= | =Throws= | ||
'''name of throw''' - (b/f+C) close | |||
* (description) | |||
* Can be broken | |||
* (soft or hard knockdown) | |||
* ( | '''name of throw''' - (b/f+D) close | ||
* (description) | |||
* Can be broken | |||
* (soft or hard knockdown) | |||
=Command Moves= | =Command Moves= | ||
'''name of command normal''' - - (place motion here example f+A) | |||
* (description here) | |||
'''name of command normal''' - (motion here) (if in air) | |||
* (description here) | |||
'''name of motion''' - (motion here) | |||
* (description here) | |||
=Special Moves= | =Special Moves= | ||
'' | ''name of special move''' - (place motion here example qcf + A/C) | ||
( | |||
* (description here) | |||
( | * (description here) | ||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of special move''' - (place motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
::'''name of follow up move''' - (motion here) | |||
::* (description here) | |||
:::'''name of follow up move''' - (motion here) | |||
:::* (description here) | |||
* EX: (description here) | |||
'''name of move here''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
=Super Special Moves= | =Super Special Moves= | ||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''Max:''' | |||
::'''follow up move''' - (motion if possible qcfx4 + B/D) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
=Climax Super Special Moves= | =Climax Super Special Moves= | ||
'''name of move''' - (motion here qcf, qcf + B+D) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
=Combos= | =Combos= | ||
* (any special information about the character combos if needed) | |||
[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation] | |||
===Rush Auto Combo=== | |||
'''Meterless:''' description here | |||
'''1 Meter:''' description here | |||
'''EX:''' description here | |||
==0 meter== | ==0 meter== | ||
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=External Links= | =External Links= | ||
{{Navbox XIV}} | {{Navbox XIV}} | ||
[[Category:The King of Fighters XIV]] | [[Category:The King of Fighters XIV]] |
Revision as of 16:01, 24 July 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Spinning Knee Drop - close / + (in the air)
Command Normals
Special Moves
Benimaru Collider - close, , + / (*)
Super Special Moves
Benimaru Rising Shot - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move' - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)