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The King of Fighters XIV/Terry Bogard: Difference between revisions
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'''Standing''' | '''Standing''' | ||
Far A | Far A | ||
Jabs forward with outer arm. High hit-detection. | |||
Only cancels into DM. | |||
Does not chain. | |||
Far B | Far B | ||
Terry delivers a short side kick at a lower angle. This move has mid hit-detection. | |||
Does cancel into anything accept for DM. | |||
Does not chain. | |||
Far C | Far C | ||
Terry does a painful-looking straight punch. | |||
Does not cancel into anything other than DM. | |||
Far D | Far D | ||
Terry performs a high angle side kick. High-hit detection. | |||
Does not cancel. Only cancels to DM | |||
'''Close''' | '''Close''' |
Revision as of 19:35, 23 August 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Buster Throw (Forward) - close / +
Buster Throw (Backward) - close / +
Command Normals
Special Moves
Rising Tackle - charge briefly then + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A Jabs forward with outer arm. High hit-detection. Only cancels into DM. Does not chain.
Far B Terry delivers a short side kick at a lower angle. This move has mid hit-detection. Does cancel into anything accept for DM. Does not chain.
Far C Terry does a painful-looking straight punch. Does not cancel into anything other than DM.
Far D Terry performs a high angle side kick. High-hit detection. Does not cancel. Only cancels to DM
Close
Close A
Close B
Close C
Close D
Crouching
Crouching A
Crouching B
Crouching C
Crouching D
Jumping
Jump A
Jump B
Jump C
Jump D
Blowback
Stand CD
Jumping CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)