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=External Links=
=External Links=


=Discussion Threads=


Discuss at [http://dreamcancel.com/forum/index.php?board=135.0 Dream Cancel]


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[[Category:The King of Fighters XIV]]
[[Category:The King of Fighters XIV]]

Revision as of 21:31, 9 September 2016

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Jadou-Geri - close / +

Zujou Sashi - close / +

Command Normals

Mukuro Zuki - +

Hagewashi-Geri - in air, +

Sankaku-Tobi - in air near edge of the screen,

Special Moves

Tatsumaki Shippuzan - charge briefly then + / *

Hishou Kuretsuzan • Front - charge briefly then + / *

Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan • Front, /
Shitotsu Bunki - after Hishou Kuretsuzan, any direction /

Hishou Kuretsuzan • Back - charge briefly then / + / *

Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan • Back, /
Shitotsu Bunki - after Hishou Kuretsuzan, any direction /

Senpuu Hien Shitotsu - charge briefly then + / *

Shitotsu Bunki - after Senpuu Hien Shitotsu, any direction /

Kyoushuu Shitotsu - + / *

Super Special Moves

Shin! Chouzetsu Tatsumaki Shinkuzan - + /  !

Shissou Kyoujinzan - + /  !

Climax Desperation Move

Shin! Chouzetsu Senpuu Hien Shitotsu - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina