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== Quick Combo Reference ==
== Quick Combo Reference ==


'''Notation Key'''
'''[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation]'''
(place notation here)
 
|-
|-
| '''0 Meter'''
| '''0 Meter'''
Line 58: Line 56:
Low, Anywhere<br/>
Low, Anywhere<br/>
|
|
(Combo 1) = (damage number here) dmg<br/>
(Combo 1) = (damage number here) = dmg<br/>
(Combo 2) = (damage number here) dmg<br/>
(Combo 2) = (damage number here) = dmg<br/>
(Combo 3) = (damage number here) = 231 dmg<br/>
(Combo 3) = (damage number here) = dmg<br/>
|-
|-
| '''1 Meter'''
| '''1 Meter'''
|
|
Line 69: Line 66:
Low, Anywhere<br/>
Low, Anywhere<br/>
|
|
(Combo 1) = (damage number here) dmg<br/>
(Combo 1) = (damage number here) = dmg<br/>
(Combo 2) = (damage number here) dmg<br/>
(Combo 2) = (damage number here) = dmg<br/>
(Combo 3) = (damage number here) dmg<br/>
(Combo 3) = (damage number here) = dmg<br/>
|-
|-
| '''2 Meters'''
| '''2 Meters'''
|Anywhere
|
|(Combo 1) = (damage number here)  dmg
Anywhere<br/>
|
(Combo 1) = (damage number here)  dmg
|-
|-
|}
|}
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'''Standing'''
'''Standing'''


* st. A
* st. A:


* st. B
* st. B:


* st. C
* st. C:


* st. D
* st. D:


'''Close'''
'''Close'''


* cl. A
* cl. A:


* cl. B
* cl. B:


* cl. C
* cl. C:


* cl. D
* cl. D:


'''Crouching'''
'''Crouching'''


* cr. A
* cr. A:


* cr. B
* cr. B:


* cr. C
* cr. C:


* cr. D
* cr. D:


'''Jumping'''
'''Jumping'''


* j. A
* j. A:


* j. B
* j. B:


* j. C
* j. C:


* j. D
* j. D:


'''Blowback'''
'''Blowback'''


* st. CD
* st. CD:


* j. CD
* j. CD:


=Throws=
=Throws=


* (Throw description)
'''Reverse Ippon Throw''' -  (b/f+C) close


'''Jigoku Wheel''' -  (b/f+D) close


* (Throw description)
=Command Moves=


=Command Moves=
'''Kabutowari''' - (f+A)
 
'''Daruma Otoshi''' - (df+D)


'''Sankaku-Tobi''' - in air (uf)


=Special Moves=
=Special Moves=


'''Notation Key'''
'''Iguazu Otoshi''' - (charge d then u + A/C)
(*) = EX OK
*  
'''EX:'''


(!) = MAX OK
'''Shinobiashi''' - (dp+B/D)
*
'''EX:'''


'''Tengu no Tobikiri''' - (qcf+A/C)
'''EX:'''
'''Kawarimi''' (parry rdp+B/D)
'''EX:'''
'''Shining Ninja Arts''' - hcb+B/D)
'''EX:'''


=Super Special Moves=
=Super Special Moves=


'''Kama Itachi'''
*
'''Max:'''
'''Tatami Gaeshi'''
*
'''Max:'''


=Climax Super Special Moves=
=Climax Super Special Moves=


'''Kage Bunshin'''


=Combos=
=Combos=

Revision as of 02:35, 28 October 2016

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Reverse Ippon Throw - close / +  

Jigoku Wheel - close / +

Command Normals

Kabutowari  - +

Daruma Otoshi - +

Sankaku-Tobi - in air

Special Moves

Iguazu Otoshi - charge briefly then + / (*)

Shinobiashi - + / (*)

Tengu no Tobikiri - + / (*)

Kawarimi - (parry move) + / (*)

Shining Ninja Arts - + / (*)

Super Special Moves

Kama Itachi - + / (!)

Tatami Gaeshi - + / (!)

Climax Super Special Moves

Kage Bunshin - , +

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) = dmg
(Combo 2) = (damage number here) = dmg
(Combo 3) = (damage number here) = dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) = dmg
(Combo 2) = (damage number here) = dmg
(Combo 3) = (damage number here) = dmg

2 Meters

Anywhere

(Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Crouching

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jumping

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Reverse Ippon Throw - (b/f+C) close

Jigoku Wheel - (b/f+D) close

Command Moves

Kabutowari - (f+A)

Daruma Otoshi - (df+D)

Sankaku-Tobi - in air (uf)

Special Moves

Iguazu Otoshi - (charge d then u + A/C)

EX:

Shinobiashi - (dp+B/D)

EX:

Tengu no Tobikiri - (qcf+A/C) EX:

Kawarimi (parry rdp+B/D) EX:

Shining Ninja Arts - hcb+B/D) EX:

Super Special Moves

Kama Itachi

Max:

Tatami Gaeshi

Max:

Climax Super Special Moves

Kage Bunshin

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina