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One Inch  - [[image:fd.gif]] + [[image:a.gif]]
One Inch  - [[image:fd.gif]] + [[image:a.gif]]


Ice Sledge - [[image:df.gif]] + [[image:b.gif]]
Slider Shoot - [[image:df.gif]] + [[image:b.gif]]


'''Special Moves'''
'''Special Moves'''

Revision as of 12:27, 15 September 2016

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Ice Coffin - close / +

Ice Sledge - close / +

Command Normals

One Inch - +

Slider Shoot - +

Special Moves

Diamond Breath - + / *

Crow Bite - + / *

Ray Spin - + / *

Ray Spin (Stand) - after Ray Spin, +
Ray Spin (Sit) - after Ray Spin, +

Counter Shell - + / *

Super Special Moves

Diamond Edge - + /  !

Frozen Arena - + /  !


Climax Desperation Move

Glacier Ridge - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A:
  • st. B: 5-frame startup. Long horizontal poke. Now whiffs many crouching opponents and can also be low profiled by many low attacks; it will only hit crouching opponents that are already in hit-stun, so only use it in strings after confirming with two cr. B's.

High hitbox makes it good for checking hops now, so it is like a further reaching st. A. If cancelled into B Ray Spin, opponent can stuff the special with 4-frame lights even at range. It moves Kula forward in combos more than her cr. B, increasing chance Kula stays grounded for the first hit of C Crow Bites (dp+C), allowing Kula to super cancel the special.

  • st. C: Excellent horizontal poke and confirm tool. Reaches even further than st. B and allows an easy 2-hit confirm into B Ray Spin (qcb+B) and thus a lot of damage. That confirm can be punished by many invincible 2-bar supers though.
  • st. D:

Close

  • cl. A:
  • cl. B:
  • cl. C: 4-frame startup. Two hit confirm.
  • cl. D: 7-frame startup. Two hit confirm. First hit does 15 more damage than close C, but has worse range.

Crouching

  • cr. A:
  • cr. B: 4-frame startup. This is the go-to button for 2-hit confirms. Confirms into st. B.
  • cr. C: Average anti-air normal that reaches slightly forward. Now safe on hit and block but whiff punishable. Loses to good jump ins.
  • cr. D:

Jumping

  • j. A: Excellent fast hop-in and air to ground. Cannot be low-profiled. Can be used as instant overhead as a dangerous gamble, but would be punished. Can also start combos if the later active frames hit.
  • j. B: Good air to air.
  • j. C: Stronger than Jump A, but slower. Cannot be low-profiled. Moderately fast hop-in. Safer as instant overhead but easier to react to. Can be used as crossover attack.
  • j. D: Long horizontal range, fairly quick. Cannot be used as crossover attack.

Blowback

  • st. CD: long reach, large hitbox. If it hits a standing opponent, can cancel to B Ray Spin and connect with Stand follow-up.
  • j. CD:

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)

Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation


Meterless: description here

1 Meter: description here

EX: description here

0 meter

cl.C(1)-One Inch-B Ray Spin~Sit, C Crow Bites = (place damage amount here) 4-frame point blank punish

cl.D(1)-One Inch-B Ray Spin~Sit, C Crow Bites = (place damage amount here) 7-frame point blank punish

cr.B cr.B st.B-C Crow Bites 4-frame close range punish, safe 2-hit low confirm, moderate corner carry

cr.B cr.B st.B-Ice Sledge 4-frame close range punish, safe 2-hit low confirm, better knockdown than C Crow Bites

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Contributors

TTT karn (Toronto, Ontario, Canada)

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]


The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina