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=Special Moves=
=Special Moves=


''name of special move''' - (place motion here example qcf + A/C)
'''Despair''' - (dp + A/C)


* (description here)
* Mature flips slowly in the air towards the opponent.


* (description here)
* Light punch version travels at a half-screen distance, with a super jump vertical height.


* (description here)
* Heavy punch version travels at a 3/4ths screen distance with a hyper hop vertical height. More susceptible to anti-airs, or can be evaded by rolls by the opponent.


'''EX:''' (description here)
::'''Despair (Attack)''' - (A/C)


::* Mature performs a slash during any point of the '''Despair''' animation


'''name of special move''' - (place motion here)
::* When released from dp+A or dp+C, it can be neutral on block if it hits the opponent very late


* (description here)
::* Soft knockdown
 
     
* (description here)
'''EX:''' Fast start-up, fully invincible & safe on block depending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D).
 
* (description here)


'''EX:''' (description here)


'''Deathrow ''' - (qcb+A/C)


* This is the start of her rekka chain. She performs a 3 hit slashing uppercut that is super cancel-able on the last hit.


'''name of move''' - (motion here)
* If blocked, Mature is pushed away from the opponent, which makes it VERY hard to punish.


* (description here)
* No difference between the light and heavy punch version


* (description here)
::'''Deathrow [Follow Up 1]''' - (qcb+A/C)


* (description here)
::* This is a 3 hit horizontal slash that is super cancel-able on the last hit


'''EX:''' (description here)
::* More negative frames on block with more push-back from the opponent.


::'''name of follow up move''' - (motion here)
:::'''Deathrow [Follow Up 3]''' - (qcb+A/C)


::* (description here)
:::* This is the final part of her rekka chain that is super cancel-able from any of the 3 hits.
     
:::'''name of follow up move''' - (motion here)


:::* (description here)
:::* Pushes Mature forward a bit at the end of the animation. Can be punished by the opponent by any move that can reach Mature during recovery.


* EX: (description here)
:::* Soft knockdown


'''EX:''' Each slash can be inputted individually, up to 5 slashes. More damaging than the normal version. Unsafe on block.


'''name of move here''' - (motion here)
'''Metal Massacre''' - (qcb+K)


* (description here)
* Mature will run towards her opponent & perform a turning slash motion towards the opponent mid-section.


* (description here)
* The light kick (B) version will cause Mature to perform a extremely short dash into her slash motion.  Slightly negative on block.


* (description here)
* The heavy punch (D) version will cause Mature to dash a much longer distance & then perform the slash attack when she gets close to the opponent. Hits 3 times. Neutral frames on block.


'''EX:''' (description here)
* Super cancel-able


'''EX:''' Fast start-up, not invincible, hits low, safe on block.


'''name of move''' - (motion here)
'''Ebony Tears''' - (qcf~hcb+A/C)


* (description here)
* Mature will reel backwards little & then swipe her hands downwards to create a rather large projectile that travels forward.


* (description here)
* The light punch (A) version travels slow enough for Mature to walk behind and follow


* (description here)
* The heavy punch (C) version travels faster than the light punch version. Mature is able to move when the projectile travels over a 3/4ths screen distance.


'''EX:''' (description here)
'''EX:''' The projectile travels VERY slow, hitting the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move after the projectile is released.


=Super Special Moves=
=Super Special Moves=

Revision as of 20:40, 6 October 2016

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Death Blow - close / +

Backlash - close / +

Special Moves

Despair - + / (*)

┗Despair (Attack) [Despair or ] or

Deathrow - + or (*)

┗Deathrow (Follow Up 1) [Deathrow] + or
┗Deathrow (Follow Up 2) [Deathrow (Follow Up 1)] + or

Metal Massacre - + or (*)

Ebony Tears - , + / (*)

Super Special Moves

Heaven's Gate - + / (!)

Nocturnal Rites - + / (!)

Climax Super Special Moves

Iron Maiden - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: Mature pokes out a special cancel-able quick shoulder height horizontal scratch. Good to use as anti-air against hops. Whiffs on some crouching opponents.
  • st. B: Mature throws out a quick side kick. Good to use as a close ranged poke. Not cancel-able.
  • st. C: This fast, wild slash moves Mature forward quite a bit. Not cancel-able.
  • st. D: Use this inverted roundhouse kick is great to use as anti-air against hops and close ranged jumps. It's not cancel-able though.

Close

  • cl. A: This quick elbow attack is special cancel-able & chains from her other standing & crouching light normals.
  • cl. B: These two side kicks hits the opponent twice; the first hit is low, and the other hit is a mid. Easy to hit confirm into, special cancel-able & chains easily from cr. B, and cr. A.
  • cl. C: A VERY fast special cancel-able uppercut slash that can be used as a quick close ranged punish & can hit opponents attempting to jump over you. Negative frames on block but has a good amount of push-back.
  • cl. D: Mature throws out a pair of roundhouse kicks that are special cancel-able. Has more damage than cl. C, but not as fast.

Crouching

  • cr. A: This is a crouching version of her st. A. Great to use as a close ranged poke, special cancel-able & can chain easily into itself, and crouching B.
  • cr. B: This crouching light kick isn't special cancel-able but can chain easily into itself & her other standing & crouching light normals that are special cancel-able.
  • cr. C: This special cancel-able slashing uppercut has a crazy amount of range and speed which makes it a great anti-air.
  • cr. D: This sweep has a good amount of range & is special cancel-able on hit or if whiffed.

Jumping

  • j. A: This jumping jab has a downward angle that makes it great to use as a jump-in attack.
  • j. B: This jumping sidekick pokes out horizontally. Great to use as an air-to-air attack. Susceptible to low profile crouching anti-airs from the opponent if timed improperly & if used too often on grounded opponents.
  • j. C: Best used as a jump-in attack but doesn't have a very low aim in it's horizontal range.
  • j. D: This kick is similar to jump B, but has a higher angle that points diagonally upward slightly. Best used as an ground-to-air attack. Whiffs on crouching opponents.


Blowback

  • st. CD: Mature whips out a slow roundhouse kick that wall bounces on hit. Can be whiff cancelled into her special moves.
  • j. CD: This jumping kick points at a sharp downward angle. Good to use as an air-to-ground attack.

Throws

Death Blow - (b/f+C) close

  • Mature grabs the opponent by the hair, wags her finger, then slashes their face. The opponent lands 1/2 screen distance away from Mature.
  • Can be broken
  • Soft knockdown

Backlash - (b/f+D) close

  • Mature grabs the opponent by the back of their neck, then throws them face-down to the ground. The opponent lands 1/2 screen distance away from Mature.
  • Can be broken
  • Hard knockdown

Command Moves

NONE

Special Moves

Despair - (dp + A/C)

  • Mature flips slowly in the air towards the opponent.
  • Light punch version travels at a half-screen distance, with a super jump vertical height.
  • Heavy punch version travels at a 3/4ths screen distance with a hyper hop vertical height. More susceptible to anti-airs, or can be evaded by rolls by the opponent.
Despair (Attack) - (A/C)
  • Mature performs a slash during any point of the Despair animation
  • When released from dp+A or dp+C, it can be neutral on block if it hits the opponent very late
  • Soft knockdown

EX: Fast start-up, fully invincible & safe on block depending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D).


Deathrow - (qcb+A/C)

  • This is the start of her rekka chain. She performs a 3 hit slashing uppercut that is super cancel-able on the last hit.
  • If blocked, Mature is pushed away from the opponent, which makes it VERY hard to punish.
  • No difference between the light and heavy punch version
Deathrow [Follow Up 1] - (qcb+A/C)
  • This is a 3 hit horizontal slash that is super cancel-able on the last hit
  • More negative frames on block with more push-back from the opponent.
Deathrow [Follow Up 3] - (qcb+A/C)
  • This is the final part of her rekka chain that is super cancel-able from any of the 3 hits.
  • Pushes Mature forward a bit at the end of the animation. Can be punished by the opponent by any move that can reach Mature during recovery.
  • Soft knockdown

EX: Each slash can be inputted individually, up to 5 slashes. More damaging than the normal version. Unsafe on block.

Metal Massacre - (qcb+K)

  • Mature will run towards her opponent & perform a turning slash motion towards the opponent mid-section.
  • The light kick (B) version will cause Mature to perform a extremely short dash into her slash motion. Slightly negative on block.
  • The heavy punch (D) version will cause Mature to dash a much longer distance & then perform the slash attack when she gets close to the opponent. Hits 3 times. Neutral frames on block.
  • Super cancel-able

EX: Fast start-up, not invincible, hits low, safe on block.

Ebony Tears - (qcf~hcb+A/C)

  • Mature will reel backwards little & then swipe her hands downwards to create a rather large projectile that travels forward.
  • The light punch (A) version travels slow enough for Mature to walk behind and follow
  • The heavy punch (C) version travels faster than the light punch version. Mature is able to move when the projectile travels over a 3/4ths screen distance.

EX: The projectile travels VERY slow, hitting the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move after the projectile is released.

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina