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The King of Fighters XIV/Ralf Jones: Difference between revisions
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Ralf Impact - [[image:rdp.gif]] + [[image:a.gif]] / [[image:c.gif]] * | Ralf Impact - [[image:rdp.gif]] + [[image:a.gif]] / [[image:c.gif]] * | ||
Dynamite Ralf Punch - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] * | |||
Vulcan Punch - [[image:a.gif]] / [[image:c.gif]] (rapidly) * | Vulcan Punch - [[image:a.gif]] / [[image:c.gif]] (rapidly) * | ||
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Dive Bomber Punch - in air, [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] * | Dive Bomber Punch - in air, [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] * | ||
'''Super Special Moves''' | '''Super Special Moves''' |
Revision as of 03:43, 11 May 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Dynamite Head Butt - close / +
Command Normals
Special Moves
Dive Bomber Punch - in air, + / *
Super Special Moves
Galactica Phantom - + / (Hold OK) !
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Powerful, quite literally explosive, simple yet effective, and a force to be reckoned with when in the correct hands. These are all words which typically describe Ralf Jones of The Ikari Warriors, and they still hold true to the depiction of the character present within XIV. Ralf is a flexible character, as his uses for meter can vary greatly depending on how he is utilized making him an effective character for a multitude of playstyles. As a seasoned KOF player may have come to expect, Ralf excels at establishing pressure via the use of his notable pokes, these pokes referring to st.C, st.D, and Ralf's Standing CD in particular. Once Ralf has successfully broken his opponent's defense, his fast normals coupled with his at times incredibly high damage output allow for massive amounts of threatening pressure to be applied with little down-side. No matter the skill level, Ralf's ease of use and true effectiveness at higher levels make it so that any player can comfortably utilize THE RAAALF!
-LEbrosaber
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
External Links
Discussion Threads
Discuss at Dream Cancel