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The King of Fighters XIV/Rock Howard: Difference between revisions
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[[File:Charaimg | [[File:Charaimg rock.png]] | ||
=Movelist= | =Movelist= | ||
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'''Throws''' | '''Throws''' | ||
Fangs and Claws - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Kokusen - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | '''Command Normals''' | ||
Elbow Spike - [[image:fd.gif]] + [[image:a.gif]] | |||
Parabola Kick - [[image:fd.gif]] + [[image:b.gif]] | |||
'''Special Moves''' | '''Special Moves''' | ||
Reppuken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Hard Edge - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Rising Tackle - charge briefly [[image:dn.gif]] then [[image:up.gif]] + [[image:a.gif]]/[[image:c.gif]] | |||
::Break - [[image:a.gif]] + [[image:c.gif]] | |||
Rage Run - Type "Dunk" - [[image:qcb.gif]] + [[image:b.gif]] | |||
Rage Run - Type "Shift" - [[image:qcb.gif]] + [[image:d.gif]] | |||
Crack Counter - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (Timed To Your Opponent's Attack) | |||
Shinkuu Nage - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]] | |||
'''Super Special Moves''' | '''Super Special Moves''' | ||
Shining Knuckle - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!) | |||
Raging Storm - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
'''Climax Super Special Move''' | '''Climax Super Special Move''' | ||
Neo Deadly Rave - [[image:qcf.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]] | |||
=Normals= | =Normals= | ||
Revision as of 21:27, 7 April 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Rising Tackle - charge briefly then + /
Crack Counter - + / (Timed To Your Opponent's Attack)
Super Special Moves
Climax Super Special Move
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Contributors
External Links
Discussion Threads
Discuss at [add character section link here Dream Cancel]