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The King of Fighters XIV/Angel: Difference between revisions
Line 179: | Line 179: | ||
=Command Moves= | =Command Moves= | ||
''' | '''Middle Spin''' - - (f + B) | ||
* | * A 2 hit unique move that is special, super, and climax cancellable on either hit. | ||
''' | '''Heavy Knee Attack''' - (down + D) (if in air) | ||
* ( | * Special air attack that can also be done from a backdash or a follow up after j. A (not a hop but regular or hyper jump). Keep in mind the j. A to Heavy Knee target combo is somewhat character specific. | ||
Example: the target combo would work against Gang-Il but not Leona since both have close to similar height (in neutral). | |||
=Special Moves= | =Special Moves= |
Revision as of 11:59, 31 May 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Unchain Start
- Unchain Circle
- Special Unchain Circle
- Unchain Finish
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Considerably the most technical character among the roster, Angel can be domineering as she is difficult to use. As her normals are fairly decent, Angel shines in terms of offensive pressure, resets and mix up game mostly with her Unchain attacks. Your patience will be tested against zoners as well as characters with better normals such as Daimon, Geese, Benimaru and such. But when you get in, do as much damage as possible or get your opponent in a position to where they have to keep guessing.
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
Tekitou Rush - (b/f+C) close
- Forward throw involving a 3 hit combo attack.
Shadow Behead - (b/f+D) close
- Back throw involving a quick dash behind as Angel snaps the opponent’s neck as she kick their back. Hard knockdown.
Command Moves
Middle Spin - - (f + B)
- A 2 hit unique move that is special, super, and climax cancellable on either hit.
Heavy Knee Attack - (down + D) (if in air)
- Special air attack that can also be done from a backdash or a follow up after j. A (not a hop but regular or hyper jump). Keep in mind the j. A to Heavy Knee target combo is somewhat character specific.
Example: the target combo would work against Gang-Il but not Leona since both have close to similar height (in neutral).
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
ANGEL Beginner's Guide! - KOF14 - All You Need To Know!
アンヘル 基本コンボ集 ver1.12 Angel Basic Combos 【KOF14 KOFXIV】
KoF XIV for Dummies - Beginner's guide to playing Angel
Angel Master Class
External Links
Discussion Threads
Discuss at Dream Cancel