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The King of Fighters XIV/Chin Gentsai: Difference between revisions

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'''Close'''
'''Close'''


* cl. A: 4F/+3 Cancellable.
* cl. A: 4F/+3 Cancellable. Chains to any light attack.


* cl. B: 4F/+1 Cancellable.
* cl. B: 4F/+1 Cancellable. Chains to any light attack.


* cl. C: 5F/-3 Standard cancellable heavy button, decent speed. Whiff cancellable, useful for cancelling into Suiho because Chin actually moves forward with the whiff cancelled cl.C.
* cl. C: 5F/-3 Standard cancellable heavy button, decent speed. Whiff cancellable, useful for cancelling into Suiho (counter) because Chin actually moves forward with the whiff cancelled cl. C.


* cl. D: 5F/-8 Same as cl. C, but is more minus on block. May come out when you misgauge spacing to use far D.
* cl. D: 5F/-8 Same as cl. C, but is more minus on block. May come out when you misgauge spacing to use far D.
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'''Crouching'''
'''Crouching'''


* cr. A: 4F/-1
* cr. A: 4F/-1 Cancellable. Chains to any light attack.


* cr. B: 5F/-1
* cr. B: 5F/-1 Low. Chains to any other light attack.


* cr. C: 6F/-3 Decent priority for anti-hop and anti-jump. Makes crouching opponents stand.
* cr. C: 6F/-3 Decent priority for anti-hop and anti-jump. Makes crouching opponents stand.


* cr. D: 10F/-14 Decent reaching sweep, and special cancellable.
* cr. D: 10F/-14 Average sweep, hits low. Cancellable.


'''Jumping'''
'''Jumping'''


* j. A
* j. A: 4F Fastest close range air to air.


* j. B: Fast, long reaching for air to air, and pointed downward for air to ground. Crosses up.
* j. B: 6F Fast, long reaching for air to air, and downward-pointed air to ground hitbox. Crosses up.


* j. C: Average speed, short range. Crosses up with wider backward hitbox than j.B.
* j. C: 6F Fast, short range air to air, and has good air to ground hitbox. Also crosses up well with wider backward hitbox than j. B.


* j. D
* j. D: 8F Moderately fast, with more range than j. C.


'''Blowback'''
'''Blowback'''


* st. CD: Average range, and can hit some hops. One-hit confirms to hcf+D at long range. At progressively closer ranges, confirms to hcf+B, qcbqcf+AC, qcb+A, and df+B~B. Can whiff cancel stand C to extend range as needed.
* st. CD: 13F/-3 Average range, and can hit some hops. Can be followed up well with hcf+D midscreen. If Chin's back is to the wall, hcf+D won't reach. Also, if opponent is cornered, the required follow-up should be progressively shorter-range and faster, such as hcf+B, qcbqcf+AC, qcb+A, and df+B~B. Can whiff cancel stand C to extend range as needed.


* j. CD: Great air to air hitbox, and good air to ground hitbox, but somewhat slow.
* j. CD: 12F Great air to air hitbox, good air to ground hitbox, and good speed for what it does.


=Throws=
=Throws=

Revision as of 13:25, 21 July 2017

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Hougeki- close / +  

Gyaku Ashi Nage - close / +

Command Normals

Uron Kouchuu - +

Special Moves

Suiho - parry move, + / (*)

Getsuga Chougeki - + / (*)

Nikikyaku - + (*)

Nikikyaku (Follow Up) [Nikikyaku]

Kaitenteki Kuutotsu Ken - + / (*)

Drinking - + / (*)

Super Special Moves

Toukuu Hiten Hou - + / (!)

Tetsuzankou - + / (!)

Climax Super Special Moves

Gouran Ennhou - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A 5F/+1 Anti-hop. Cancellable.
  • st. B 5F/+0
  • st. C 6F/-2 Average range. Cancellable.
  • st. D 9F/-7 Long range poke. Chin's ideal poke for attempting a Quick Max confirm or starting pressure.

Close

  • cl. A: 4F/+3 Cancellable. Chains to any light attack.
  • cl. B: 4F/+1 Cancellable. Chains to any light attack.
  • cl. C: 5F/-3 Standard cancellable heavy button, decent speed. Whiff cancellable, useful for cancelling into Suiho (counter) because Chin actually moves forward with the whiff cancelled cl. C.
  • cl. D: 5F/-8 Same as cl. C, but is more minus on block. May come out when you misgauge spacing to use far D.

Crouching

  • cr. A: 4F/-1 Cancellable. Chains to any light attack.
  • cr. B: 5F/-1 Low. Chains to any other light attack.
  • cr. C: 6F/-3 Decent priority for anti-hop and anti-jump. Makes crouching opponents stand.
  • cr. D: 10F/-14 Average sweep, hits low. Cancellable.

Jumping

  • j. A: 4F Fastest close range air to air.
  • j. B: 6F Fast, long reaching for air to air, and downward-pointed air to ground hitbox. Crosses up.
  • j. C: 6F Fast, short range air to air, and has good air to ground hitbox. Also crosses up well with wider backward hitbox than j. B.
  • j. D: 8F Moderately fast, with more range than j. C.

Blowback

  • st. CD: 13F/-3 Average range, and can hit some hops. Can be followed up well with hcf+D midscreen. If Chin's back is to the wall, hcf+D won't reach. Also, if opponent is cornered, the required follow-up should be progressively shorter-range and faster, such as hcf+B, qcbqcf+AC, qcb+A, and df+B~B. Can whiff cancel stand C to extend range as needed.
  • j. CD: 12F Great air to air hitbox, good air to ground hitbox, and good speed for what it does.

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina