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The King of Fighters XIV/Whip: Difference between revisions
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hcbx2 punch move - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]] | hcbx2 punch move - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]] | ||
=Gameplay Overview= | |||
Whip is one of the younger members of Heidern’s group of elite soldiers and made her first appearance in The King of Fighters ‘99. Whip unfortunately has a harder time compared to most of the cast in XIV, and thus is generally considered to be a low tier character. Regardless of such, Whip does have qualities to her worth noting, but requires a good understanding of KOF neutral to use her effectively. She has excellent long range normals such as jump C and back A, a good whiff punisher in cr. B, has a variety of less than conventional mixups, unique air mobility, and has pretty good damage when provided the meter. | |||
=Normals= | =Normals= | ||
Revision as of 18:37, 5 December 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
dragon punch special move - + / (*)
reverse dragon punch move - + / (*)
hcb,f punch move - close, , + /
down up charge kick move: charge briefly then + /
back forward charge kick move charge briefly then + /
Super Special Moves
Climax Super Special Move
Gameplay Overview
Whip is one of the younger members of Heidern’s group of elite soldiers and made her first appearance in The King of Fighters ‘99. Whip unfortunately has a harder time compared to most of the cast in XIV, and thus is generally considered to be a low tier character. Regardless of such, Whip does have qualities to her worth noting, but requires a good understanding of KOF neutral to use her effectively. She has excellent long range normals such as jump C and back A, a good whiff punisher in cr. B, has a variety of less than conventional mixups, unique air mobility, and has pretty good damage when provided the meter.
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Whip Slow Motion Hitboxes
Contributors
External Links
Discussion Threads
Discuss at [add character section link here Dream Cancel]