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The King of Fighters XIV/Bandeiras Hattori: Difference between revisions
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'''Standing''' | '''Standing''' | ||
* st. B: | * st. A: A quick horizonal palm thrust. Best used as a standing poke. | ||
* st. B: This kick can stop incoming hops & has more range than st. A | |||
* st. C: A fierce back hand punch that has decent horizontal range. | |||
* st. D: This sloppy looking roundhouse kick can be used to stop opponents from hopping in Bandeiras’ face. | |||
'''Close''' | '''Close''' | ||
* cl. A: | * cl. A: A special cancel-able elbow jab. | ||
* cl. B: | * cl. B: This kick counts as a low attack but you need to be very close to the opponent | ||
* cl. C: | * cl. C: Hits twice and both hits are special cancel-able. Doing f+A after the second hit will make the f+A whiff. | ||
* cl. D: | * cl. D: Hits twice. The first hit is special cancel-able only. | ||
'''Crouching''' | '''Crouching''' |
Revision as of 22:24, 19 April 2018
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Reverse Ippon Throw - close / +
Command Normals
Special Moves
Iguazu Otoshi - charge briefly then + / (*)
Kawarimi - (parry move) + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) = dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) = dmg |
2 Meters |
Anywhere |
(Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A: A quick horizonal palm thrust. Best used as a standing poke.
- st. B: This kick can stop incoming hops & has more range than st. A
- st. C: A fierce back hand punch that has decent horizontal range.
- st. D: This sloppy looking roundhouse kick can be used to stop opponents from hopping in Bandeiras’ face.
Close
- cl. A: A special cancel-able elbow jab.
- cl. B: This kick counts as a low attack but you need to be very close to the opponent
- cl. C: Hits twice and both hits are special cancel-able. Doing f+A after the second hit will make the f+A whiff.
- cl. D: Hits twice. The first hit is special cancel-able only.
Crouching
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jumping
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Reverse Ippon Throw - (b/f+C) close
Jigoku Wheel - (b/f+D) close
Command Moves
Kabutowari - (f+A)
Daruma Otoshi - (df+D)
Sankaku-Tobi - in air (uf)
Special Moves
Iguazu Otoshi - (charge d then u + A/C)
EX:
Shinobiashi - (dp+B/D)
EX:
Tengu no Tobikiri - (qcf+A/C)
EX:
Kawarimi (parry rdp+B/D)
EX:
Shining Ninja Arts - hcb+B/D)
EX:
Super Special Moves
Kama Itachi - (qcfx2+A/C)
Max:
Tatami Gaeshi - (qcbx2+A/C)
Max:
Climax Super Special Moves
Kage Bunshin - (qcf~hcb+BD)
Combos
Rush Auto Combo
Meterless:
1 Meter:
EX:
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Frame Data
Bandeiras KOFXIV Frama Data Link
Videos
Bandeiras Slow Motion Hitboxes
External Links
Discussion Threads
Discuss at Dream Cancel