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'''Standing'''
'''Standing'''


* st. A
* st. A: This jab can stop incoming close hops. Chains into other standing and crouching light normals. Whiffs on crouching opponents.


* st. B
* st. B: This kick has more range vertically and horizontally than st. A. Can hit crouching opponents.


* st. C
* st. C: Najd stays stationary while performing a twisting back hand punch. Whiffs on crouching opponents
 
* st. D: Najd moves forward slightly while performing a round kick. Has more horizontal range than st. C and has a lower height vertically.


* st. D


'''Close'''
'''Close'''


* cl. A
* cl. A: A special cancel-able quick elbow that can chain from other standing/crouching light normals. Links into cl.C.
 
* cl. B: Not a low kick. Special cancel-able and can be chained from Najd’s other standing /crouching light normals.


* cl. B
* cl. C: Najd twirls around & hits the opponent 4 times. Special cancel-able on the 4th hit.


* cl. C
* cl. D: Hits twice. More damage than cl. C. Special cancel-able on the 1st or 2nd hit.


* cl. D


'''Crouching'''
'''Crouching'''


* cr. A
* cr. A: This crouching jab can be chain into itself or other standing and crouching light normals. Special cancel-able as well
 
* cr. B: A chain-able crouching kick to be used to start combos starting low or as a short ranged poke


* cr. B
* cr. C: MK2 uppercut because it pops the opponent in the air. Can be special cancelled on block or on hit to juggle afterwards Moves Najd forward a bit. Terrible anti-air. Unsafe on block.


* cr. C
* cr. D: A sweep with good horizontal range. Special cancel-able.


* cr. D


'''Jumping'''
'''Jumping'''


* j. A
* j. A: Hits at a downward angle but lacks vertical range.
 
* j. B: This kick points towards the opponent, horizontally. Good for air-to-air. Can be low profiled if performed too early in her jump arc.


* j. B
* j. C: Crosses up only.


* j. C
* j. D: A deep angled jump-in attack or to jump away with defensively. Can be used as an instant overhead.


* j. D


'''Blowback'''
'''Blowback'''


* st. CD
* st. CD:  A strong dark stab that moves Najd forward. Wall splats on hit, reliably into qcfx2+AC or last hit of her ex rekka string (qcf+AC, hcb+P, f+P)


* j. CD
* j. CD: Deep angled downward dark stab. Good for starting jump-in pressure or to use as an early air-to-air attack.


=Throws=
=Throws=

Revision as of 00:04, 20 April 2018


Movelist

(*) = EX OK

(!) = MAX OK

Throws

Piercing Malice - close / +

Blinding Mercy - close / +

Command Normals

Wings of Eternity - +

Storm of Valor - in air, +

Special Moves

Alluring Rains - + / (*)

Blades of Purity 1 - + / (*)

Blades of Purity 2 - + /
Blades of Purity 3 - +

Vow of Glory - + (*)

The Enduring Dream - + (*)

Calamity Flash - + (*)

Retribution of the Unknown - Hold then release /


Super Special Moves

Exhale of the Earth - + / (!)

Virtue of Deceit - + / (!)

Climax Super Special Move

Scorching Fate - +

Normals

Standing

  • st. A: This jab can stop incoming close hops. Chains into other standing and crouching light normals. Whiffs on crouching opponents.
  • st. B: This kick has more range vertically and horizontally than st. A. Can hit crouching opponents.
  • st. C: Najd stays stationary while performing a twisting back hand punch. Whiffs on crouching opponents
  • st. D: Najd moves forward slightly while performing a round kick. Has more horizontal range than st. C and has a lower height vertically.


Close

  • cl. A: A special cancel-able quick elbow that can chain from other standing/crouching light normals. Links into cl.C.
  • cl. B: Not a low kick. Special cancel-able and can be chained from Najd’s other standing /crouching light normals.
  • cl. C: Najd twirls around & hits the opponent 4 times. Special cancel-able on the 4th hit.
  • cl. D: Hits twice. More damage than cl. C. Special cancel-able on the 1st or 2nd hit.


Crouching

  • cr. A: This crouching jab can be chain into itself or other standing and crouching light normals. Special cancel-able as well
  • cr. B: A chain-able crouching kick to be used to start combos starting low or as a short ranged poke
  • cr. C: MK2 uppercut because it pops the opponent in the air. Can be special cancelled on block or on hit to juggle afterwards Moves Najd forward a bit. Terrible anti-air. Unsafe on block.
  • cr. D: A sweep with good horizontal range. Special cancel-able.


Jumping

  • j. A: Hits at a downward angle but lacks vertical range.
  • j. B: This kick points towards the opponent, horizontally. Good for air-to-air. Can be low profiled if performed too early in her jump arc.
  • j. C: Crosses up only.
  • j. D: A deep angled jump-in attack or to jump away with defensively. Can be used as an instant overhead.


Blowback

  • st. CD: A strong dark stab that moves Najd forward. Wall splats on hit, reliably into qcfx2+AC or last hit of her ex rekka string (qcf+AC, hcb+P, f+P)
  • j. CD: Deep angled downward dark stab. Good for starting jump-in pressure or to use as an early air-to-air attack.

Throws

Piercing Malice - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Blinding Mercy - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

Wings of Eternity - (f+A)

  • (description here)


Storm of Valor - (f+C) (in air)

  • (description here)

Special Moves

Alluring Rains - (hcb + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


Blades of Purity 1 - (qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Blades of Purity 2 - (hcb + A/C)
  • (description here)
Blades of Purity 3 - (towards + A/C)
  • (description here)

EX: (description here)


Vow of Glory - (hcb + B/D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


Calamity Flash - (hcb + B)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


Retribution of the Unknown - (Press and release B or D)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

Exhale of the Earth - (qcb, qcb + A/C)

  • (description here)
  • (description here)
  • (description here)

Max:

Virtue of Deceit - (qcf, qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

Climax Super Special Moves

Scorching Fate - (qcf, hcb + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Contributors

External Links

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Discussion Threads

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The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina