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Samurai Shodown IV/Nakoruru: Difference between revisions
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* '''Can emergency stop slide on both hit and block''' | * '''Can emergency stop slide on both hit and block''' | ||
* '''Slash has the best zoning in the game''' | * '''Slash has the best zoning in the game''' | ||
* '''Bust has the best movement in the | * '''Bust has the best movement in the game''' | ||
* '''Cannot block w.j.C''' | * '''Cannot block w.j.C as Bust''' | ||
* '''The strongest Nakoruru's ever been; almost flawless character''' | * '''The strongest Nakoruru's ever been; almost flawless character''' | ||
| cons=* '''Very high execution barrier''' | | cons=* '''Very high execution barrier''' | ||
* '''Getting hit while on Shikuru knocks you off''' | * '''Getting hit while on Shikuru knocks you off''' | ||
* '''While on Shikuru, Bust Nakoruru loses access to tools like sidestep''' | |||
}} | }} | ||
Revision as of 04:24, 29 May 2023
WIP
Overview
Slash
Bust
[ Info Needed ] | |
Pros | Cons |
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Normals
Far Slashes
f5A |
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f5B |
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f5C |
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f2A |
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f2B |
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f2C |
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Near Slashes
n5a |
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n5B |
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n5C |
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n2A |
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n2B |
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f2C |
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