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Samurai Shodown IV/Nakoruru: Difference between revisions

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* '''Can emergency stop slide on both hit and block'''
* '''Can emergency stop slide on both hit and block'''
* '''Slash has the best zoning in the game'''
* '''Slash has the best zoning in the game'''
* '''Bust has the best movement in the entire game'''
* '''Bust has the best movement in the game'''
* '''Cannot block w.j.C'''
* '''Cannot block w.j.C as Bust'''
* '''The strongest Nakoruru's ever been; almost flawless character'''
* '''The strongest Nakoruru's ever been; almost flawless character'''
| cons=* '''Very high execution barrier'''
| cons=* '''Very high execution barrier'''
* '''Getting hit while on Shikuru knocks you off'''
* '''Getting hit while on Shikuru knocks you off'''
* '''While on Shikuru, Bust Nakoruru loses access to tools like sidestep'''
}}
}}



Revision as of 04:24, 29 May 2023

WIP

Colors

Overview

Slash

Bust

[ Info Needed ]
Pros Cons
  • Extremely damaging combos
  • Tons of infinites and death combos
  • Small hitbox
  • Can emergency stop slide on both hit and block
  • Slash has the best zoning in the game
  • Bust has the best movement in the game
  • Cannot block w.j.C as Bust
  • The strongest Nakoruru's ever been; almost flawless character
  • Very high execution barrier
  • Getting hit while on Shikuru knocks you off
  • While on Shikuru, Bust Nakoruru loses access to tools like sidestep


Normals

Far Slashes

f5A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
15(18) - - - - - Yes Mid Yes No

A somewhat slow slash that covers a little bit in front of Nakoruru. Whiffs on smaller characters, including other Nakorurus.


f5B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
21(25) - - - - - Yes Mid No No

A slash that reaches farther than f5A while also being faster. In return, it isn't special cancellable.


f5C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
30(36) - - - - - Yes Mid No No

A Slow slash that does more damage than f5A, but isn't special cancellable.


f2A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8(9) - - - - - No Low No No

A quick crouching slash that hits low.


f2B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
2+13(3+16) - - - - - Yes Low No No

A slow spinning slash that hits low and hits twice.


f2C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8+21+25(9+25+28) - - - - - - - - -

A slow upward slash that has three different hits, but you can't get all the hits at once.


Near Slashes

n5a
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
4(5) - - - - - Yes Mid Yes No

A quick slash that does little damage.


n5B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8(9) - - - - - Yes Mid Yes No

A slightly slower version of n5A that does more damage.


n5C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8+30(9+36) - - - - - Yes Mid No No

Like f5C, but does two hits.


n2A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8(9) - - - - - No Low No No

Identical to f2A.


n2B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
2+13(3+16) - - - - - Yes Low No No

Identical to f2B.


f2C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8+21+25(9+25+28) - - - - - - - - -

Identical to f2C.

Special Moves and WFTs

Combos

Universal

Slash

Bust

Samurai Shodown IV
General

FAQControlsMechanicsHUD

Characters