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Samurai Shodown IV/Kazuki: Difference between revisions

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Created page with "'''WIP''' ==Overview== ===Slash=== ===Bust=== {{StrengthsAndWeaknesses | pros= | cons= }} ==Move List== ===Normals=== ===Special Moves and WFTs=== ==Combos== ===Universal=== ===Slash=== ===Bust=== {{Navbox SS4}} Category:Kazuki Category:Samurai Shodown IV"
 
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==Combos==
==Combos==
===Universal===
===Universal===
* Throw > 66C
* Throw > 14-hit CD
: Does not work on Nakoruru, Hanzo, or Kyoshiro.
* Back throw > 66C > 14-hit CD
: Does not work on Rimururu, Galford, Hanzo, or Kyoshiro.
* [14-hit CD (7)]xN
: Self-contained CD combo infinite, and since it stops on the 7th hit, it's pretty easy to know when to stop, too. Not too difficult of a link, either, but due to the low damage there's no good use for it beyond one loop for extra damage. Any more than that and it's just to either timer scam or you want to rub it in. Better to instead link into n.5B after it.
* [14-hit CD (10)]xN
: Same as the one above but this variant only works on Gaira and Zankuro.
===Slash===
===Slash===
* Throw > 66B xx 623X
* 14-hit CD (7) > n.5B xx 623X
* CD BBC > 623X or WFT
: WFT cancel needs to be done ASAP for the combo to work.
* (Corner) CD > 236X (1 charge) > 66B xx 623X
: One flame charge is required for 236X to allow for 66B to combo, therefore 236A does not work. Technically speaking, the 236X doesn't actually cancel the CD, but the game interprets it as a CD whiff cancel after the first hit lands. Wider characters a second follow-up of 236X should be possible, as well.
===Bust===
===Bust===
* Back throw > 66B xx 236A > 236B > 236C
* 14-hit CD (10) > 236A > 236B > 236C
* CD (whiff cancel 2nd hit) > 236A > 236B > 236C
* n.5B xx 236A > 236B > 236C
: Basara only combo.
* 236A > 236B > WFT
: Does not work deep in the corner. Depending on how close you are to the corner, you can still combo into WFT if you input it quickly enough, but generally speaking its slow startup makes it whiff in the corner.
* (During Rage Explosion) j.C > n.5B > Rage 14-hit CD (9) > n.5B > Rage 14-hit CD (9) > n.5B > Rage 14-hit CD (6) xx 623S


{{Navbox SS4}}
{{Navbox SS4}}

Revision as of 04:02, 5 June 2023

WIP

Overview

Slash

Bust

[ Info Needed ]
Pros Cons


Move List

Normals

Special Moves and WFTs

Combos

Universal

  • Throw > 66C
  • Throw > 14-hit CD
Does not work on Nakoruru, Hanzo, or Kyoshiro.
  • Back throw > 66C > 14-hit CD
Does not work on Rimururu, Galford, Hanzo, or Kyoshiro.
  • [14-hit CD (7)]xN
Self-contained CD combo infinite, and since it stops on the 7th hit, it's pretty easy to know when to stop, too. Not too difficult of a link, either, but due to the low damage there's no good use for it beyond one loop for extra damage. Any more than that and it's just to either timer scam or you want to rub it in. Better to instead link into n.5B after it.
  • [14-hit CD (10)]xN
Same as the one above but this variant only works on Gaira and Zankuro.

Slash

  • Throw > 66B xx 623X
  • 14-hit CD (7) > n.5B xx 623X
  • CD BBC > 623X or WFT
WFT cancel needs to be done ASAP for the combo to work.
  • (Corner) CD > 236X (1 charge) > 66B xx 623X
One flame charge is required for 236X to allow for 66B to combo, therefore 236A does not work. Technically speaking, the 236X doesn't actually cancel the CD, but the game interprets it as a CD whiff cancel after the first hit lands. Wider characters a second follow-up of 236X should be possible, as well.

Bust

  • Back throw > 66B xx 236A > 236B > 236C
  • 14-hit CD (10) > 236A > 236B > 236C
  • CD (whiff cancel 2nd hit) > 236A > 236B > 236C
  • n.5B xx 236A > 236B > 236C
Basara only combo.
  • 236A > 236B > WFT
Does not work deep in the corner. Depending on how close you are to the corner, you can still combo into WFT if you input it quickly enough, but generally speaking its slow startup makes it whiff in the corner.
  • (During Rage Explosion) j.C > n.5B > Rage 14-hit CD (9) > n.5B > Rage 14-hit CD (9) > n.5B > Rage 14-hit CD (6) xx 623S
Samurai Shodown IV
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