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The King of Fighters XIV: Difference between revisions
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[[File:Teamchinaxiv.jpg|center]] | [[File:Teamchinaxiv.jpg|center]] | ||
<gallery mode="packed-hover"> | |||
Image:Kxiv.jpg|''[[K'_(XIV)|K']]'' (K') | |||
Image:Kulaxiv2.jpg|''[[Kula_(XIV)|Kula]]'' (Kula) | |||
Image:Maximaxiv.jpg|''[[Maxima_(XIV)|Maxima]]'' (Maxima) | |||
</gallery> | |||
[[File:Teamk'xiv.jpg|center]] | |||
<gallery mode="packed-hover"> | |||
Image:Athenaxiv.jpg|''[[Athena_Asamiya_(XIV)|Athena Asamiya]]'' (Athena) | |||
Image:Kensouxiv.jpg|''[[Sie_Kensou_(XIV)|Sie Kensou]]'' (Sie Kensou) | |||
Image:Chinxiv.jpg|''[[Chin_Gentsai_(XIV)|Chin Gentsai]]'' (Chin Gentsai) | |||
</gallery> | |||
[[File:Teampsychosoldierxiv.jpg|center]] | |||
<gallery mode="packed-hover"> | |||
Image:Ramonxiv.jpg|''[[Ramon_(XIV)|Ramon]]'' (Ramon) | |||
Image:Angelxiv.jpg|''[[Angel_(XIV)|Angel]]'' (Angel) | |||
Image:Kodxiv.jpg|''[[King_of_Dinosaurs_(XIV)|King of Dinosaurs]]'' (King of Dinosaurs) | |||
</gallery> | |||
[[File:Teammexicoxiv.jpg|center]] | |||
<gallery mode="packed-hover"> | |||
Image:Kingxiv.jpg|''[[King_(XIV)|King]]'' (King) | |||
Image:Maixiv.jpg|''[[Mai_Shiranui_(XIV)|Mai Shiranui]]'' (Mai Shiranui) | |||
Image:Alicexiv.jpg|''[[Alice_(XIV)|Alice]]'' (Alice) | |||
</gallery> | |||
[[File:Teamwomenfightersxiv.jpg|center]] | |||
*[[Kyo Kusanagi (XIV)| Kyo Kusanagi]] | *[[Kyo Kusanagi (XIV)| Kyo Kusanagi]] |
Revision as of 02:03, 27 April 2016
Introduction
Note: Game is still in-development; things are subject to change. KOF XIV is the latest entry of the KOF series, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). More information & details coming soon!
Notation
Attacks
A - Light Punch
B - Light Kick
C - Strong Punch
D - Strong Kick
CD - Blowback Attack
P - With either Light Punch or Strong Punch
K - With either Light Kick or Strong Kick
AB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter
s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version
Far D - Standing far D
d.B - Crouching or down B
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
j. - Jump/jumping - Press and hold up-back/up/up-forward
Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward
Hop - Tap up-back/up/up-forward
Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward
cl. – Close – Close standing attack (e.g. cl.C)
cr. – Crouch – Crouching attack (e.g. cr.B)
st. – Stand – Standing attack (e.g. st.B)
bb. – Backdash – Tap back twice quickly
ff. - Dash - Tap forward twice quickly
Characters
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Kyo (Kyo)
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Benimaru (Benimaru)
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Goro Daimon (Daimon)
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Terry Bogard (Terry Bogard)
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Andy Bogard (Andy Bogard)
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Joe Higashi (Joe Higashi)
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Nelson (Nelson)
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Zarina (Zarina)
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Bandeira Hattori (Banderia Hattori)
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Iori Yagami (Iori Yagami)
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Mature (Mature)
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Vice (Vice)
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Ralf Jones (Ralf)
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Clark (Clark)
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Vice (Leona)
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Ryo Sakazaki (Ryo)
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Robert Garcia (Clark)
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Yuri Sakazaki (Yuri)
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Kim Kaphwan (Kim)
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Gang-Il (Gang-Il)
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Luong (Luong)
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Shun'Ei (Shun'Ei)
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Tung Fu Rue (Tung Fu Rue)
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Meitenkun (Meitenkun)
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Athena Asamiya (Athena)
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Sie Kensou (Sie Kensou)
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Chin Gentsai (Chin Gentsai)
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Ramon (Ramon)
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Angel (Angel)
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King of Dinosaurs (King of Dinosaurs)
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King (King)
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Mai Shiranui (Mai Shiranui)
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Alice (Alice)