Difference between revisions of "The King of Fighters XIV"
Line 7: | Line 7: | ||
=Characters= | =Characters= | ||
==Character Images== | |||
<gallery mode="packed-hover"> | <gallery mode="packed-hover"> | ||
Line 151: | Line 153: | ||
[[File:Teamofficialinvitationxiv.jpg|center]] | [[File:Teamofficialinvitationxiv.jpg|center]] | ||
=Characters | ==Characters List== | ||
*[[Kyo Kusanagi (XIV)| Kyo Kusanagi]] | *[[Kyo Kusanagi (XIV)| Kyo Kusanagi]] |
Revision as of 22:44, 2 May 2016
Introduction
Note: Game is still in-development; things are subject to change. KOF XIV is the latest entry of the KOF series, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). More information & details coming soon!
Characters
Character Images
Kyo (Kyo)
Benimaru (Benimaru)
Goro Daimon (Daimon)
Terry Bogard (Terry Bogard)
Andy Bogard (Andy Bogard)
Joe Higashi (Joe Higashi)
Nelson (Nelson)
Zarina (Zarina)
Bandeira Hattori (Banderia Hattori)
Iori Yagami (Iori Yagami)
Mature (Mature)
Vice (Vice)
Ralf Jones (Ralf)
Clark (Clark)
Leona (Leona)
Ryo Sakazaki (Ryo)
Robert Garcia (Clark)
Yuri Sakazaki (Yuri)
Kim Kaphwan (Kim)
Gang-Il (Gang-Il)
Luong (Luong)
Shun'Ei (Shun'Ei)
Tung Fu Rue (Tung Fu Rue)
Meitenkun (Meitenkun)
Athena Asamiya (Athena)
Sie Kensou (Sie Kensou)
Chin Gentsai (Chin Gentsai)
Ramon (Ramon)
Angel (Angel)
King of Dinosaurs (King of Dinosaurs)
King (King)
Mai Shiranui (Mai Shiranui)
Alice (Alice)
Geese Howard (Geese Howard)
Billy Kane (Billy Kane)
Hein (Hein)
Xanadu (Xanadu)
Chang Koehan (Chang Koehan)
Choi Bounge (Choi Bounge)
Sylvie Paula Paula (Sylvie)
Kukri (Chang Koehan)
Mian (Mian)
Characters List
Notation
Attacks
A - Light Punch
B - Light Kick
C - Strong Punch
D - Strong Kick
CD - Blowback Attack
P - With either Light Punch or Strong Punch
K - With either Light Kick or Strong Kick
AB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter
s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version
Far D - Standing far D
d.B - Crouching or down B
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
j. - Jump/jumping - Press and hold up-back/up/up-forward
Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward
Hop - Tap up-back/up/up-forward
Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward
cl. – Close – Close standing attack (e.g. cl.C)
cr. – Crouch – Crouching attack (e.g. cr.B)
st. – Stand – Standing attack (e.g. st.B)
bb. – Backdash – Tap back twice quickly
ff. - Dash - Tap forward twice quickly