-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIV: Difference between revisions
No edit summary |
Solidshark (talk | contribs) |
||
Line 214: | Line 214: | ||
*[[Mai Shiranui (XIV)| Mai Shiranui]] | *[[Mai Shiranui (XIV)| Mai Shiranui]] | ||
*[[ | *[[Bandeiras Hattori (XIV)| Bandeiras Hattori]] | ||
*[[Mian (XIV)| Mian]] | |||
*[[Zarina (XIV)| Zarina]] | |||
*[[Mature (XIV)| Mature]] | |||
*[[Nakoruru (XIV)| Nakoruru]] | |||
*[[Gang-Il (XIV)| Gang-Il]] | |||
*[[Ramon (XIV)| Ramon]] | |||
*[[Love Heart (XIV)| Love Heart]] | |||
*[[Xanadu (XIV)| Xanadu]] | |||
*[[Shun'ei (XIV)| Shun'ei]] | |||
*[[Meitenkun (XIV)| Meitenkun]] | |||
*[[Hein (XIV)| Hein]] | |||
*[[Joe Higashi (XIV)| Joe Higashi]] | |||
*[[Alice (XIV)| Alice]] | |||
*[[Sie Kensou (XIV)| Sie Kensou]] | |||
*[[Yuri Sakazaki (XIV)| Yuri Sakazaki]] | |||
*[[Goro Daimon (XIV)| Goro Daimon]] | |||
=Notation= | =Notation= |
Revision as of 03:23, 5 May 2016
Introduction
Note: Game is still in-development; things are subject to change. KOF XIV is the latest entry of the KOF series, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). More information & details coming soon!
Characters
Notation
Attacks
A - Light Punch
B - Light Kick
C - Strong Punch
D - Strong Kick
CD - Blowback Attack
P - With either Light Punch or Strong Punch
K - With either Light Kick or Strong Kick
AB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter
s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version
Far D - Standing far D
d.B - Crouching or down B
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
j. - Jump/jumping - Press and hold up-back/up/up-forward
Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward
Hop - Tap up-back/up/up-forward
Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward
cl. – Close – Close standing attack (e.g. cl.C)
cr. – Crouch – Crouching attack (e.g. cr.B)
st. – Stand – Standing attack (e.g. st.B)
bb. – Backdash – Tap back twice quickly
ff. - Dash - Tap forward twice quickly