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The King of Fighters XIV: Difference between revisions
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=Characters= | =Characters= | ||
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! Character Portraits | |||
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| <gallery mode="packed-hover"> | |||
Image:kyoxiv3.jpg|''[[Kyo_Kusanagi_(XIV)|Kyo]]'' | Image:kyoxiv3.jpg|''[[Kyo_Kusanagi_(XIV)|Kyo]]'' | ||
Image:Benimaruxiv2.jpg|''[[Benimaru_Nikaido_(XIV)|Benimaru]]'' | Image:Benimaruxiv2.jpg|''[[Benimaru_Nikaido_(XIV)|Benimaru]]'' | ||
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Image:Nakoruruxiv.jpg|''[[Nakoruru_(XIV)|Nakoruru]]'' | Image:Nakoruruxiv.jpg|''[[Nakoruru_(XIV)|Nakoruru]]'' | ||
Image:Muimuixiv.jpg|''[[Mui_Mui_XIV)| | Image:Muimuixiv.jpg|''[[Mui_Mui_XIV)|Mui Mui]]'' | ||
Image:Lovexiv.jpg|''[[ | Image:Lovexiv.jpg|''[[Love Heart (XIV)|Love Heart]]'' | ||
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[[File:Teamofficialinvitationxiv.jpg|center]] | [[File:Teamofficialinvitationxiv.jpg|center]] | ||
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GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter | GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter | ||
cl.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as cl.C are always the close version | |||
Far D - Standing far D | Far D - Standing far D |
Revision as of 21:11, 5 May 2016
Introduction
Note: Game is still in-development; things are subject to change. KOF XIV is the latest entry of the KOF series, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). More information & details coming soon!
Characters
Character Portraits |
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Notation
Attacks
A - Light Punch
B - Light Kick
C - Strong Punch
D - Strong Kick
CD - Blowback Attack
P - With either Light Punch or Strong Punch
K - With either Light Kick or Strong Kick
AB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter
cl.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as cl.C are always the close version
Far D - Standing far D
d.B - Crouching or down B
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
j. - Jump/jumping - Press and hold up-back/up/up-forward
Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward
Hop - Tap up-back/up/up-forward
Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward
cl. – Close – Close standing attack (e.g. cl.C)
cr. – Crouch – Crouching attack (e.g. cr.B)
st. – Stand – Standing attack (e.g. st.B)
bb. – Backdash – Tap back twice quickly
ff. - Dash - Tap forward twice quickly