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The King of Fighters XIV/Benimaru Nikaido: Difference between revisions
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'''Climax Super Special Moves''' | '''Climax Super Special Moves''' | ||
Raiha Jin-Ou Ken [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] | Raiha Jin-Ou Ken [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]][[image:c.gif]] | ||
=Quick Combo Reference= | =Quick Combo Reference= |
Revision as of 16:08, 19 July 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Spinning Knee Drop - close / + (in the air)
Command Normals
Special Moves
Benimaru Collider - close, , + /
Super Special Moves
Benimaru Rising Shot - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A
Far B
Far C
Far D
Close
Close A
Close B
Close C
Close D
Crouching
Crouching A
Crouching B
Crouching C
Crouching D
Jumping
Jump A
Jump B
Jump C
Jump D
Blowback
Stand CD
Jumping CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)