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The King of Fighters XIV/Sie Kensou: Difference between revisions
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=Throws= | =Throws= | ||
'''name of throw''' - (b/f+C) close | |||
* (description) | |||
* Can be broken | |||
* (soft or hard knockdown) | |||
* ( | '''name of throw''' - (b/f+D) close | ||
* (description) | |||
* Can be broken | |||
* (soft or hard knockdown) | |||
=Command Moves= | =Command Moves= |
Revision as of 01:29, 1 August 2016
Movelist
Throws
Command Normals
Special Moves
Ryuusou-Geki - in air, + / (*)
Super Special Moves
Shinryuu • Choukyuudan - + / (*)
Shinryuu Seio Rekkyaku - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A:
Far B:
Far C:
Far D:
Close
Close A:
Close B:
Close C:
Close D:
Crouching
Crouching A:
Crouching B:
Crouching C:
Crouching D:
Jumping
Jump A:
Jump B:
Jump C:
Jump D:
Blowback
Stand CD:
Jumping CD:
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)