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The King of Fighters XIV/Nelson: Difference between revisions

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'''Close'''
'''Close'''


Close A:
Close A: One of his fastest normals (4f) and it's pretty safe(-2). It hits crouching opponents and chains into his F+B overhead command normal or crouching B (light kick).


Close B:
Close B: Whiffs on crouching opponents but it's 0f on block and it can be linked into his crouching A or B. Can be chained into his command normals.


Close C:
Close C:
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Jumping CD:
Jumping CD:


=Throws=
=Throws=

Revision as of 02:18, 2 August 2016

Movelist

Throws

Chin Breaker - close / +  

Belly Smash - close / +

Command Moves

I found an opening (Combination A) - +

Your belly! (Combination A) - +

Your neck! (Combination A) - +

Command Moves
Scoop out! (Combination B) [Commnad Moves ] - +
Not yet! (Combination B) [Commnad Moves ] - +
Up! (Combination B) [Commnad Moves ] - +
Down! (Combination B) [Commnad Moves ] - +
Command Moves
It's over! (Combination C) [Command Moves ] +
Wrench open! (Combination C) [Command Moves ] +
Lay down! (Combination C) [Command Moves ] +
Reap! (Combination C) [Command Moves ] +
Command Moves
Forward! (Combination D) [Command Moves ] +
Backward! (Combination D) [Command Moves ] +

Special Moves

A step into victory! - + / (*)

I will hit ya until you do down! - close, , + / (*)

Super Special Moves

Mighty Punch - + / (!)

Invisible Punch - + / (!)

Climax Super Special Moves

Victory Punch - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A:

Far B:

Far C:

Far D:

Close

Close A: One of his fastest normals (4f) and it's pretty safe(-2). It hits crouching opponents and chains into his F+B overhead command normal or crouching B (light kick).

Close B: Whiffs on crouching opponents but it's 0f on block and it can be linked into his crouching A or B. Can be chained into his command normals.

Close C:

Close D:

Crouching

Crouching A:

Crouching B:

Crouching C:

Crouching D:

Jumping

Jump A:

Jump B:

Jump C:

Jump D:

Blowback

Stand CD:

Jumping CD:

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move' - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

THE KING OF FIGHTERS XIV (demo version) Nelson Max Mode Combos/Confirms:

KoF XIV Demo Ver. Nelson Max Mode Mixup Options

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina