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The King of Fighters XIV/Angel: Difference between revisions

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=Movelist=
=Movelist=


(*) = EX OK
('''*''') = EX OK
 
('''!''') = MAX OK  


(!) = MAX OK


'''Throws'''
'''Throws'''

Revision as of 13:35, 9 August 2016

Movelist

(*) = EX OK

(!) = MAX OK


Throws

Tekitou Rush - close / +

Shadow Behead - close / +

Command Normals

Middle Spin - +

Heavy Knee Attack - in air, +

Special Moves

Red Sky - + / *

Mad Murder - + / *

Unchain Start

Unchain • Low - +
Unchain • Heel - +
Unchain • Tornado - + /
Unchain • Blow - + / *
Unchain • Step - + / *
Unchain Circle
Circle • Upper - after Unchain Start, + /
Circle • Sobat - after Unchain Start, + /
Circle • Under Blow - after Unchain Start, + /
Circle • High - after Unchain Start, + /
Circle • Hammer Blow - after Unchain Start, + /
Special Unchain Circle
Circle • Feint - after Unchain Circle,
Circle • Feint (Forward) - after Unchain Circle, +
Circle • Feint (Backward) - after Unchain Circle, +
Unchain Finish
Finish • Lariat - after Unchain Circle or Special Unchain Circle, +
Finish • Straight - after Unchain Circle or Special Unchain Circle, +
Finish • Rolling - after Unchain Circle or Special Unchain Circle, + /
Finish • Neck Cutter - after Unchain Circle or Special Unchain Circle, +
Finish • Grapple Kick - after Unchain Circle or Special Unchain Circle, +

Super Special Moves

Real Rave - + /  !

Blue Monday Counter - , + / !

Climax Desperation Move

Ascension Time - +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A

Far B

Far C

Far D

Close

Close A

Close B

Close C

Close D

Crouching

Crouching A

Crouching B

Crouching C

Crouching D

Jumping

Jump A

Jump B

Jump C

Jump D

Blowback

Stand CD

Jumping CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina