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The King of Fighters XIV/King: Difference between revisions
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'''Standing''' | '''Standing''' | ||
* st. A: Nice horizontal range, good for stopping incoming hops & to use as a close range poke. Hits crouching opponents. Not cancel-able. | |||
* st. B: A thrust kick aimed at the opponent's shins. Doesn't hit low. Has autoguard during the start. Not cancel-able. | |||
* st. C | |||
* st. D | |||
'''Close''' | '''Close''' | ||
* cl. A | |||
* cl. B | |||
* cl. C | |||
* cl. D | |||
'''Crouching''' | '''Crouching''' | ||
* cr. A | |||
* cr. B | |||
* cr. C | |||
* cr. D | |||
'''Jumping''' | '''Jumping''' | ||
* j. A | |||
* j. B | |||
* j. C | |||
* j. D | |||
'''Blowback''' | '''Blowback''' | ||
* st. CD | |||
* j. CD | |||
=Throws= | =Throws= |
Revision as of 20:28, 23 August 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A: Nice horizontal range, good for stopping incoming hops & to use as a close range poke. Hits crouching opponents. Not cancel-able.
- st. B: A thrust kick aimed at the opponent's shins. Doesn't hit low. Has autoguard during the start. Not cancel-able.
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)