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The King of Fighters XIV/Luong: Difference between revisions
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'''Standing''' | '''Standing''' | ||
* st. A: Appears neutral on block. Hits high. Luong will strike the opponents face with her palm.Does not chain. Will cancel into special moves. | |||
* st. B: -1 on block (?). Slightly disadvantageous but safe. Hits high. Luong does a high side kick. Does not chain. Does not cancel into special moves. | |||
Luong | |||
Does not chain. | |||
* st. C: Surprisingly, there is only a slight disadvantage on this normal when blocked. Hits mid. Luong leans forward a little to perform a strike with her palm. Does not chain. Does not cancel into special moves. | |||
* st. D: Very negative on block but the push back makes it somewhat safe. Hits high. Luong will do a leaning high roundhouse kick. Does not chain. Does not cancel. | |||
Very negative on block but the push back makes it somewhat safe. Hits high. | |||
Luong will do a leaning high roundhouse kick. Does not chain. Does not cancel. | |||
'''Close''' | '''Close''' | ||
* cl. A | |||
* cl. B | |||
* cl. C | |||
* cl. D | |||
'''Crouching''' | '''Crouching''' | ||
* cr. A | |||
* cr. B | |||
* cr. C | |||
* cr. D | |||
'''Jumping''' | '''Jumping''' | ||
* j. A | |||
* j. B | |||
* j. C | |||
* j. D | |||
'''Blowback''' | '''Blowback''' | ||
* st. CD | |||
* j. CD | |||
=Throws= | =Throws= |
Revision as of 21:09, 24 August 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
cr.C, f+B, hcb+D, qcf+B = 222 dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Luong is one of the new comers of the KOF series, debuting in KOFXIV on Team Kim. Luong utilizes a stylized variation of Teakwondo. Luong is a relative unique yet simple character to play as she has only a few special moves with her normals backing her up very nicely. In a lot of ways, some of Luong's tendencies in her game play may remind the player of the character known as Yamazaki as she has a lot of tricks to take advantage of in the neutral while fighting at the mid range. At longer distances, the player will have to plan their offensive approach carefully while keeping the opponent at bay with qcf+B or qcf+P. She can also delay her qcf+B or qcf+P if the player holds the K button and she can also cancel it altogether by pressing D while delaying it. This is a good way to threaten the opponent with a mid range poke or potential mix-up. Luong can also force mistakes out of the opponent and the begin implementing a barrage of attacks from up close. Luong is a decent character for players who wish to take a simple yet effective route or play a lot of mind games while getting a lot of damage off of well-placed pokes and close range combo opportunities.
Normals
Standing
- st. A: Appears neutral on block. Hits high. Luong will strike the opponents face with her palm.Does not chain. Will cancel into special moves.
- st. B: -1 on block (?). Slightly disadvantageous but safe. Hits high. Luong does a high side kick. Does not chain. Does not cancel into special moves.
- st. C: Surprisingly, there is only a slight disadvantage on this normal when blocked. Hits mid. Luong leans forward a little to perform a strike with her palm. Does not chain. Does not cancel into special moves.
- st. D: Very negative on block but the push back makes it somewhat safe. Hits high. Luong will do a leaning high roundhouse kick. Does not chain. Does not cancel.
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)