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The King of Fighters XIV/Mian: Difference between revisions
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=Videos= | =Videos= | ||
'''Mian Quick Guide''' | |||
{{#ev:youtube|Aba87g7KLZ0}} | |||
=External Links= | =External Links= |
Revision as of 20:55, 26 August 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Bienkyu (Forward) - air OK + / (*)
Bienkyu (Backward) - air OK + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- cr. B, cr. A, dp+D = (149/140 DMG)
(a low hit confirm into a soft knockdown)
- (j.C/D) cl. C, f+B, dp+D = (204/210 DMG)
(Either start this combo from a jump-in, or use cl. C, f+B as a punish)
- f+B, dp+D = (161/160 DMG)
- qcb+C > run > cr. D = (166/130 DMG)
Corner Only
- st. CD, dp+K = (165/180 DMG)
- st. CD, qcb+C, dp+D = (236/240 DMG)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Mian Quick Guide