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The King of Fighters XIV/Mian: Difference between revisions
Coliflowerz (talk | contribs) →Quick Combo Reference: Added combos to quick reference |
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Anywhere<br/> | Anywhere<br/> | ||
Low, Anywhere<br/> | Low, Anywhere<br/> | ||
Corner<br/> | |||
| | | | ||
cl. D xx f. B xx dp D = 214 dmg<br/> | |||
cr. B xx cr. A xx cr. B xx qcf a = 144 dmg<br/> | |||
CD xx qcb C > dp D = 236 dmg<br/> | |||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
Anywhere<br/> | |||
Anywhere<br/> | |||
Corner<br/> | Corner<br/> | ||
| | | | ||
cl. D xx f. B xx MAX > cl. C xx f. B xx qcf AC > dp BD > cl. C = 338 dmg<br/> | |||
cr. B xx cr. A xx cr. B xx qcf A xx qcf~hcb P = 269 dmg<br/> | |||
cl. D xx f. B xx MAX > CD xx qcb C > qcf BD - B > dp BD > cl. C = 378 dmg<br/> | |||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
|Anywhere | |Anywhere | ||
| | |cl. D xx f. B xx MAX > cl. C xx f. B xx qcf AC > qcf~hcb AC = 480 dmg | ||
|- | |- | ||
|} | |} | ||
=Gameplay Overview= | =Gameplay Overview= | ||
Revision as of 10:23, 28 August 2016
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Bienkyu (Forward) - air OK + / (*)
Bienkyu (Backward) - air OK + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
cl. D xx f. B xx dp D = 214 dmg |
1 Meter |
Anywhere |
cl. D xx f. B xx MAX > cl. C xx f. B xx qcf AC > dp BD > cl. C = 338 dmg |
2 Meters | Anywhere | cl. D xx f. B xx MAX > cl. C xx f. B xx qcf AC > qcf~hcb AC = 480 dmg |
Gameplay Overview
Normals
Standing
- st. A
- st. B
- st. C
- st. D
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- cr. B, cr. A, dp+D = (149/140 DMG)
(a low hit confirm into a soft knockdown)
- (j.C/D) cl. C, f+B, dp+D = (204/210 DMG)
(Either start this combo from a jump-in, or use cl. C, f+B as a punish)
- f+B, dp+D = (161/160 DMG)
- qcb+C > run > cr. D = (166/130 DMG)
Corner Only
- st. CD, dp+K = (165/180 DMG)
- st. CD, qcb+C, dp+D = (236/240 DMG)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Mian Quick Guide