-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XIV/Benimaru Nikaido: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Benreed (talk | contribs)
Benreed (talk | contribs)
Line 291: Line 291:
==1 meter==
==1 meter==


* (place combo here) = (place damage amount here)
'''Anywhere'''
(place combo description here)
 
* cr.B, cr.B, cr.B, qcf+B/D, SC, qcfx2+A (275 DMG)
 
* cr.B, cr.B, st.B, BC, cl.D, hcb,f+AC, qcf+BD > d,u+B/D (319 DMG) { 1000 }
 
* cl.D, qcf+B/D, SC, qcfx2+A (296 DMG)
 
* cl.D, BC, cl.D, hcb,f+AC, qcf+BD > d,u+B/D (362 DMG) { 1000 }


==2 meters==
==2 meters==

Revision as of 18:30, 31 August 2016

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Catch & Shoot - close / +

Front Suplex - close / +

Spinning Knee Drop - close / + (in the air)

Command Normals

Jackknife Kick - +

Flying Drill - + (in the air)

Special Moves

Iai-Geri - + / (*)

Inazuna Sandan-Geri - charge ~ + /

Raimeitou - + / (*)

Raijinken - + / (*)

Air Raijinken - + / (*)

Benimaru Collider - close, , + / (*)

Super Special Moves

Rai-Kou Ken- + / (!)

Benimaru Rising Shot - + / (!)

Climax Super Special Moves

Raiha Jin-Ou Ken +

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move' - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

Anywhere

  • cr.A, cl.D, qcf+B/D > d,u+K (215 DMG)
  • cr.B, cr.B, cr.B, qcf+B/D > d,u+K (192 DMG)
  • cr.B, Rush Combo (197 DMG)
  • cr.B, cr.B, hcb,f+A/C (148 DMG)
  • cl.D, qcf+B/D > d,u+K (200 DMG)

Corner only

st.CD, f+B, qcb+C, qcf+B/D > d,u+K (279 DMG)

1 meter

Anywhere

  • cr.B, cr.B, cr.B, qcf+B/D, SC, qcfx2+A (275 DMG)
  • cr.B, cr.B, st.B, BC, cl.D, hcb,f+AC, qcf+BD > d,u+B/D (319 DMG) { 1000 }
  • cl.D, qcf+B/D, SC, qcfx2+A (296 DMG)
  • cl.D, BC, cl.D, hcb,f+AC, qcf+BD > d,u+B/D (362 DMG) { 1000 }

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina